Related papers: Delay on broadcast erasure channels under random l…
We consider broadcasting a block of packets to multiple wireless receivers under random packet erasures using instantly decodable network coding (IDNC). The sender first broadcasts each packet uncoded once, then generates coded packets…
We consider the problem of broadcast with common messages, and focus on the case that the common message rate $R_{\mathcal{A}}$, i.e., the rate of the message intended for all the receivers in the set $\mathcal{A}$, is the same for all the…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback…
We consider a setting in which a sender wishes to broadcast a block of K data packets to a set of wireless receivers, where each of the receivers has a subset of the data packets already available to it (e.g., from prior transmissions) and…
The two-receiver broadcast packet erasure channel with feedback and memory is studied. Memory is modeled using a finite-state Markov chain representing a channel state. Outer and inner bounds on the capacity region are derived when the…
This paper deals with the delay-throughput analysis of a single-hop wireless network with $n$ transmitter/receiver pairs. All channels are assumed to be block Rayleigh fading with shadowing, described by parameters $(\alpha,\varpi)$, where…
This paper considers transmitting a sequence of messages (a streaming source) over a packet erasure channel. In each time slot, the source constructs a packet based on the current and the previous messages and transmits the packet, which…
In the near future, the Internet of Things will interconnect billions of devices, forming a vast network where users sporadically transmit short messages through multi-path wireless channels. These channels are characterized by the…
When information is to be transmitted over an unknown, possibly unreliable channel, an erasure option at the decoder is desirable. Using constant-composition random codes, we propose a generalization of Csiszar and Korner's Maximum Mutual…
In this paper, we analyze the delay performance of an ad-hoc dynamic network where random network coding and broadcast are used in combination to distribute the messages. The analysis is comprehensive for that we consider M-to-N broadcast…
This paper investigates low-latency streaming codes for a three-node relay network. The source transmits a sequence of messages (streaming messages) to the destination through the relay between them, where the first-hop channel from the…
The two-receiver broadcast packet erasure channel with feedback and memory is studied. Memory is modeled using a finite-state Markov chain representing a channel state. Two scenarios are considered: (i) when the transmitter has causal…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source transmits a sequence of message packets through a relay under a delay constraint of $T$ time slots per packet. The source-to-relay…
Jolfaei et al. used feedback to create transmit signals that are simultaneously useful for multiple users in a broadcast channel. Later, Georgiadis and Tassiulas studied erasure broadcast channels with feedback, and presented the capacity…
In this paper, a lower bound on the capacity of wireless ad hoc erasure networks is derived in closed form in the canonical case where $n$ nodes are uniformly and independently distributed in the unit area square. The bound holds almost…
In this paper, we present an exact model for the analysis of the performance of Random Linear Network Coding (RLNC) in wired erasure networks with finite buffers. In such networks, packets are delayed due to either random link erasures or…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code…
Streaming codes are packet-level codes that recover dropped packets within a strict decoding-delay constraint. We study streaming codes over a sliding-window (SW) channel model which admits only those erasure patterns which allow either a…
We derive a new outer bound on the capacity region of broadcast traffic in multiple input broadcast packet erasure channels with feedback, and extend this outer bound to packet erasure relay networks with feedback. We show the tightness of…
In this paper, we analyze the coding delay and the average coding delay of Chunked network Codes (CC) over line networks with Bernoulli losses and deterministic regular or Poisson transmissions. Chunked codes are an attractive alternative…