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We consider the problem of rational secret sharing introduced by Halpern and Teague [1], where the players involved in secret sharing play only if it is to their advantage. This can be characterized in the form of preferences. Players would…
There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While…
We present a new protocol in which a secret multiqubit quantum state $\ket{\Psi}$ is shared by $n$ players and $m$ controllers, where $\ket{\Psi}$ is the encoding state of a quantum secret sharing scheme. The players may be considered as…
Secure Multi-Party Computation (MPC) is an important enabling technology for data privacy in modern distributed applications. Currently, proof methods for low-level MPC protocols are primarily manual and thus tedious and error-prone, and…
In this paper, we present an efficient massively parallel approximation algorithm for the $k$-means problem. Specifically, we provide an MPC algorithm that computes a constant-factor approximation to an arbitrary $k$-means instance in…
The problem of electing a leader from among $n$ contenders is one of the fundamental questions in distributed computing. In its simplest formulation, the task is as follows: given $n$ processors, all participants must eventually return a…
In the Number On the Forehead (NOF) multiparty communication model, $k$ players want to evaluate a function $F : X_1 \times\cdots\times X_k\rightarrow Y$ on some input $(x_1,\dots,x_k)$ by broadcasting bits according to a predetermined…
In the Internet of Things and smart environments data, collected from distributed sensors, is typically stored and processed by a central middleware. This allows applications to query the data they need for providing further services.…
This paper studies secure multiparty quantum computation (SMQC) without nonlocal measurements. Firstly, this task is reduced to secure two-party quantum computation of nonlocal controlled-NOT (NL-CNOT) gate. Then, in the passive adversaries…
Rational secure multi-party computation (RSMC) means two or more rational parties to complete a function on private inputs. In the process, the rational parties choose strategies to maximize utility, which will cause players to maliciously…
Concurrent games with a fixed number of agents have been thoroughly studied, with various solution concepts and objectives for the agents. In this paper, we consider concurrent games with an arbitrary number of agents, and study the problem…
One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If…
A single-party strategy in a multi-round quantum protocol can be implemented by sequential networks of quantum operations connected by internal memories. Here provide the most efficient realization in terms of computational-space resources.
We describe an asynchronous parallel stochastic coordinate descent algorithm for minimizing smooth unconstrained or separably constrained functions. The method achieves a linear convergence rate on functions that satisfy an essential strong…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…
Motivated by the need for robust and fast distributed computation in highly dynamic Peer-to-Peer (P2P) networks, we study algorithms for the fundamental distributed agreement problem. P2P networks are highly dynamic networks that experience…
Communication is a crucial ingredient in every kind of collaborative work. But what is the least possible amount of communication required for a given task? We formalize this question by introducing a new framework for distributed…
Quantum entanglement, perhaps the most non-classical manifestation of quantum information theory, cannot be used to transmit information between remote parties. Yet, it can be used to reduce the amount of communication required to process a…
We consider a quantum and classical version multi-party function computation problem with $n$ players, where players $2, \dots, n$ need to communicate appropriate information to player 1, so that a "generalized" inner product function with…