Related papers: On the Cookie Monster Problem
In 2002, Cookie Monster appeared in The Inquisitive Problem Solver. The hungry monster wants to empty a set of jars filled with various numbers of cookies. On each of his moves, he may choose any subset of jars and take the same number of…
Given a set of integers $S = \{k_1,\ k_2,...,\ k_n\}$, the Cookie Monster Problem is the problem of making all elements of the set equal 0 in the minimum number of moves. Consider the analogy of cookie jars with distinct numbers of cookies,…
We research a combinatorial game based on the Cookie Monster problem called the Cookie Monster game that generalizes the games of Nim and Wythoff. We also propose several combinatorial games that are in between the Cookie Monster game and…
In this paper, we consider a game played on a rectangular $m \times n$ gridded chocolate bar. Each move, a player breaks the bar along a grid line. Each move after that consists of taking any piece of chocolate and breaking it again along…
In the classical coupon collector's problem, every box of breakfast cereal contains one coupon from a collection of n distinct coupons, each equally likely to appear. The goal is to find the expected number of boxes a player needs to…
Cookie Clicker is a popular online incremental game where the goal of the game is to generate as many cookies as possible. In the game you start with an initial cookie generation rate, and you can use cookies as currency to purchase various…
We consider the model of the one-dimensional cookie random walk when the initial cookie distribution is spatially uniform and the number of cookies per site is finite. We give a criterion to decide whether the limiting speed of the walk is…
Consider the coupon collector problem where each box of a brand of cereal contains a coupon and there are n different types of coupons. Suppose that the probability of a box containing a coupon of a specific type is $1/n$ and that we keep…
We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…
Given a set of coins arranged in a line, we remove heads-up coins one at a time and flip any adjacent coins after each removal. The coin-removal problem is to determine for which arrangements of coins it is possible to remove all of the…
Cake cutting is a classic fair division problem, with the cake serving as a metaphor for a heterogeneous divisible resource. Recently, it was shown that for any number of players with arbitrary preferences over a cake, it is possible to…
We describe and axiomatize finite solitaire puzzles and zero sum sequential games graph theoretically. Zermelo's theorem telling that there is a win for one of the players or a draw follows from the definitions. The god number is a…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…
Chocolate-bar games are variants of the CHOMP game. A three-dimensional chocolate bar comprises a set of cubic boxes sized 1 X 1 X 1, with a bitter cubic box at the bottom of the column at position (0,0). For non-negative integers u,w such…
An unceasing problem of our prevailing society is the fair division of goods. The problem of proportional cake cutting focuses on dividing a heterogeneous and divisible resource, the cake, among $n$ players who value pieces according to…
In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
The Snake-in-the-Box problem is that of finding a longest induced path in an $n$-dimensional hypercube. We prove new lower bounds for the values $n\in \{11,12,13\}$. The Coil-in-the-Box problem is that of finding a longest induced cycle in…
An {\it Omnibus Sequence} of length $n$ is one that has each possible "message" of length $k$ embedded in it as a subsequence. We study various properties of Omnibus Sequences in this paper, making connections, whenever possible, to the…
We consider the $k$-center problem on the space of fixed-size point sets in the plane under the $L_{\infty}$-bottleneck distance. While this problem is motivated by persistence diagrams in topological data analysis, we illustrate it as a…