Related papers: Recurrence and Density Decay for Diffusion-Limited…
Double (or parity conserving) branching annihilating random walk, introduced by Sudbury in '90, is a one-dimensional non-attractive particle system in which positive and negative particles perform nearest neighbor hopping, produce two…
The kinetics of single-species annihilation, $A+A\to 0$, is investigated in which each particle has a fixed velocity which may be either $\pm v$ with equal probability, and a finite diffusivity. In one dimension, the interplay between…
We study diffusion-controlled two-species annihilation with a finite number of particles. In this stochastic process, particles move diffusively, and when two particles of opposite type come into contact, the two annihilate. We focus on the…
We study a model of growing population that competes for resources. At each time step, all existing particles reproduce and the offspring randomly move to neighboring sites. Then at any site with more than one offspring, the particles are…
The persistence properties of a set of random walkers obeying the A+B -> 0 reaction, with equal initial density of particles and homogeneous initial conditions, is studied using two definitions of persistence. The probability, P(t), that an…
We study the annihilating random walk with long-range interaction in one dimension. Each particle performs random walks on a one-dimensional ring in such a way that the probability of hopping toward the nearest particle is $W= [1 - \epsilon…
On infinite homogeneous structures, two random walkers meet with certainty if and only if the structure is recurrent, i.e., a single random walker returns to its starting point with probability 1. However, on general inhomogeneous…
We study statistical properties of a one dimensional infinite system of coalescing particles. Each particle moves with constant velocity $\pm v$ towards its closest neighbor and merges with it upon collision. We propose a mean-field theory…
We study the pairwise annihilation process $A+A\to$ inert of a number of random walkers, which originally are localized in a small region in space. The size of the colony and the typical distance between particles increases with time and,…
In coalescing ballistic annihilation, infinitely many particles move with fixed velocities across the real line and, upon colliding, either mutually annihilate or generate a new particle. We compute the critical density in symmetric…
We consider the following interacting particle system: There is a ``gas'' of particles, each of which performs a continuous-time simple random walk on $\mathbb{Z}^d$, with jump rate $D_A$. These particles are called $A$-particles and move…
A system of particles hopping on a line, singly or as merged pairs, and annihilating in groups of three on encounters, is solved exactly for certain symmetrical initial conditions. The functional form of the density is nearly identical to…
We investigate a diffusive motion of a system of interacting Brownian particles in quasi-one-dimensional micropores. In particular, we consider a semi-infinite 1D geometry with a partially absorbing boundary and the hard-core inter-particle…
We study a two-species reaction-diffusion model where A+A->0, A+B->0 and B+B->0, with annihilation rates lambda0, delta0 > lambda0 and lambda0, respectively. The initial particle configuration is taken to be randomly mixed with mean…
We derive a self-duality relation for a one-dimensional model of branching and annihilating random walkers with an even number of offsprings. With the duality relation and by deriving exact results in some limiting cases involving fast…
When identical particles on a line collide, they merge and continue as one. Exact determinantal formulas have long been available for particles conditioned never to collide, but collisions change the number of particles, and exact…
We consider a Fleming-Viot-type particle system consisting of independently moving particles that are killed on the boundary of a domain. At the time of death of a particle, another particle branches. If there are only two particles and the…
Under some mild condition, a random walk in the plane is recurrent. In particular each trajectory is dense, and a natural question is how much time one needs to approach a given small neighborhood of the origin. We address this question in…
We consider three kinds of discrete-time arrival processes: transient, intermediate and recurrent, characterized by a finite, possibly finite and infinite number of events, respectively. In this context, we study renewal processes which are…
Ballistic annihilation is an interacting system in which particles placed throughout the real line move at preassigned velocities and annihilate upon colliding. The longstanding conjecture that in the symmetric three-velocity setting there…