Related papers: Geodesic-Preserving Polygon Simplification
An ortho-polygon visibility representation of an $n$-vertex embedded graph $G$ (OPVR of $G$) is an embedding-preserving drawing of $G$ that maps every vertex to a distinct orthogonal polygon and each edge to a vertical or horizontal…
For fixed compact connected Lie groups H \subseteq G, we provide a polynomial time algorithm to compute the multiplicity of a given irreducible representation of H in the restriction of an irreducible representation of G. Our algorithm is…
The Meeting problem for $k\geq 2$ searchers in a polygon $P$ (possibly with holes) consists in making the searchers move within $P$, according to a distributed algorithm, in such a way that at least two of them eventually come to see each…
A polyomino is a polygonal region with axis parallel edges and corners of integral coordinates, which may have holes. In this paper, we consider planar tiling and packing problems with polyomino pieces and a polyomino container $P$. We give…
We investigate the problem of partitioning a rectilinear polygon $P$ with $n$ vertices and no holes % with no holes into rectangles using disjoint line segments drawn inside $P$ under two optimality criteria. In the minimum ink partition,…
We study the problem of Covering Orthogonal Polygons with Rectangles. For polynomial-time algorithms, the best-known approximation factor is $O(\sqrt{\log n})$ when the input polygon may have holes [Kumar and Ramesh, STOC '99, SICOMP '03],…
A perfect matching in an undirected graph $G=(V,E)$ is a set of vertex disjoint edges from $E$ that include all vertices in $V$. The perfect matching problem is to decide if $G$ has such a matching. Recently Rothvo{\ss} proved the striking…
We consider the following geometric optimization problem: find a convex polygon of maximum area contained in a given simple polygon $P$ with $n$ vertices. We give a randomized near-linear-time $(1-\varepsilon)$-approximation algorithm for…
In this paper we investigate the intrinsic sequential time complexity of universal elimination procedures for arbitrary continuous data structures encoding input and output objects of elimination theory (i.e. polynomial equation systems)…
Polyhedral projection is a main operation of the polyhedron abstract domain.It can be computed via parametric linear programming (PLP), which is more efficient than the classic Fourier-Motzkin elimination method.In prior work, PLP was done…
We develop a new method for visualizing and refining the invariances of learned representations. Specifically, we test for a general form of invariance, linearization, in which the action of a transformation is confined to a low-dimensional…
This paper studies the geodesic diameter of polygonal domains having h holes and n corners. For simple polygons (i.e., h = 0), the geodesic diameter is determined by a pair of corners of a given polygon and can be computed in linear time,…
We introduce the \emph{visibility center} of a set of points inside a polygon -- a point $c_V$ such that the maximum geodesic distance from $c_V$ to see any point in the set is minimized. For a simple polygon of $n$ vertices and a set of…
A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…
The visibility graph of a simple polygon represents visibility relations between its vertices. Knowing the correct order of the vertices around the boundary of a polygon and its visibility graph, it is an open problem to locate the vertices…
We propose a geometric structure induced by any given convex polygon $P$, called $Nest(P)$, which is an arrangement of $\Theta(n^2)$ line segments, each of which is parallel to an edge of $P$, where $n$ denotes the number of edges of $P$.…
A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…
We study the problem of guarding the boundary of a simple polygon with a minimum number of guards such that each guard covers a contiguous portion of the boundary. First, we present a simple greedy algorithm for this problem that returns a…
We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find…
We study the problem of partitioning a given simple polygon $P$ into a minimum number of connected polygonal pieces, each of bounded size. We describe a general technique for constructing such partitions that works for several notions of…