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This paper addresses the problem of online learning in a dynamic setting. We consider a social network in which each individual observes a private signal about the underlying state of the world and communicates with her neighbors at each…

Optimization and Control · Mathematics 2013-10-02 Shahin Shahrampour , Alexander Rakhlin , Ali Jadbabaie

We propose a consensus opinion model based on the evolutionary game. In our model, both of the two connected agents receive a benefit if they have the same opinion, otherwise they both pay a cost. Agents update their opinions by comparing…

Physics and Society · Physics 2018-02-14 Han-Xin Yang

In this paper, we investigate the discount allocation problem in social networks. It has been reported that 40\% of consumers will share an email offer with their friend and 28\% of consumers will share deals via social media platforms.…

Social and Information Networks · Computer Science 2016-06-28 Shaojie Tang , Jing Yuan

Generative flow networks (GFlowNets) are a family of algorithms that learn a generative policy to sample discrete objects $x$ with non-negative reward $R(x)$. Learning objectives guarantee the GFlowNet samples $x$ from the target…

Machine Learning · Computer Science 2023-05-15 Max W. Shen , Emmanuel Bengio , Ehsan Hajiramezanali , Andreas Loukas , Kyunghyun Cho , Tommaso Biancalani

When a new product or technology is introduced, potential consumers can learn its quality by trying the product, at a risk, or by letting others try it and free-riding on the information that they generate. We propose a dynamic game to…

Economics · Quantitative Finance 2017-06-27 Matt V. Leduc , Matthew O. Jackson , Ramesh Johari

We study the problem of allocating $T$ sequentially arriving items among $n$ homogeneous agents under the constraint that each agent must receive a pre-specified fraction of all items, with the objective of maximizing the agents' total…

Computer Science and Game Theory · Computer Science 2022-09-27 Steven Yin , Shipra Agrawal , Assaf Zeevi

Learning is a process wherein a learning agent enhances its performance through exposure of experience or data. Throughout this journey, the agent may encounter diverse learning environments. For example, data may be presented to the leaner…

Recommendation systems are pervasive in the digital economy. An important assumption in many deployed systems is that user consumption reflects user preferences in a static sense: users consume the content they like with no other…

Computers and Society · Computer Science 2023-02-14 Andreas Haupt , Dylan Hadfield-Menell , Chara Podimata

To succeed in their objectives, groups of individuals must be able to make quick and accurate collective decisions on the best option among a set of alternatives with different qualities. Group-living animals aim to do that all the time.…

Physics and Society · Physics 2024-03-19 Andreagiovanni Reina , Thierry Njougouo , Elio Tuci , Timoteo Carletti

The development of ICT has emerged a new way of learning using electronic platforms: E-learning. In addition, pedagogical approaches have been adopted in teaching based on group learning, such as the project-based teaching. The…

Computers and Society · Computer Science 2014-09-08 Benjelloun Touimi Yassine

Reinforcement Learning (RL) models have continually evolved to navigate the exploration - exploitation trade-off in uncertain Markov Decision Processes (MDPs). In this study, I leverage the principles of stochastic thermodynamics and system…

Machine Learning · Computer Science 2023-06-22 Peeyush Kumar

Peer prediction mechanisms are often adopted to elicit truthful contributions from crowd workers when no ground-truth verification is available. Recently, mechanisms of this type have been developed to incentivize effort exertion, in…

Computer Science and Game Theory · Computer Science 2016-12-05 Yang Liu , Yiling Chen

Strategic classification studies learning in settings where self-interested users can strategically modify their features to obtain favorable predictive outcomes. A key working assumption, however, is that "favorable" always means…

Machine Learning · Computer Science 2022-06-22 Sagi Levanon , Nir Rosenfeld

Simultaneously grasping and delivering multiple objects can significantly enhance robotic work efficiency and has been a key research focus for decades. The primary challenge lies in determining how to push objects, group them, and execute…

Robotics · Computer Science 2025-08-04 Takahiro Yonemaru , Weiwei Wan , Tatsuki Nishimura , Kensuke Harada

Adaptive networks are well-suited to perform decentralized information processing and optimization tasks and to model various types of self-organized and complex behavior encountered in nature. Adaptive networks consist of a collection of…

Multiagent Systems · Computer Science 2013-05-07 Ali H. Sayed

To ensure that social networks (e.g. opinion consensus, cooperative estimation, distributed learning and adaptation etc.) proliferate and efficiently operate, the participating agents need to collaborate with each other by repeatedly…

Computer Science and Game Theory · Computer Science 2015-06-17 Jie Xu , Yangbo Song , Mihaela van der Schaar

Decades of research suggest that information exchange in groups and organizations can reliably improve judgment accuracy in tasks such as financial forecasting, market research, and medical decision-making. However, we show that improving…

General Economics · Economics 2021-04-26 Joshua Becker , Douglas Guilbeault , Ned Smith

We consider multi-armed bandit problems in social groups wherein each individual has bounded memory and shares the common goal of learning the best arm/option. We say an individual learns the best option if eventually (as $t \to \infty$) it…

Machine Learning · Computer Science 2018-11-13 Lili Su , Martin Zubeldia , Nancy Lynch

We study fairness in social influence maximization, whereby one seeks to select seeds that spread a given information throughout a network, ensuring balanced outreach among different communities (e.g. demographic groups). In the literature,…

Social and Information Networks · Computer Science 2025-01-31 Shubham Chowdhary , Giulia De Pasquale , Nicolas Lanzetti , Ana-Andreea Stoica , Florian Dorfler

We consider two settings of online learning to rank where feedback is restricted to top ranked items. The problem is cast as an online game between a learner and sequence of users, over $T$ rounds. In both settings, the learners objective…

Machine Learning · Computer Science 2016-08-24 Sougata Chaudhuri , Ambuj Tewari