Related papers: Progressive Compression of 3D Objects with an Adap…
Learned progressive image compression is gaining momentum as it allows improved image reconstruction as more bits are decoded at the receiver. We propose a progressive image compression method in which an image is first represented as a…
Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…
This paper addresses the challenges of storage and communication costs for large-scale datasets in resource-constrained edge devices by proposing a novel dataset quantization approach to reduce intra-sample redundancy. Unlike traditional…
We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…
Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts such as camera drifting, mesh distortion, texture ghosting, and…
Dithering is a technique that can improve human perception of low-resolution data by reducing quantization artifacts. In this work we formalize and analytically justify two metrics for quantization artifact prominence, using them to design…
We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…
In this paper, we present a novel adversarial lossy video compression model. At extremely low bit-rates, standard video coding schemes suffer from unpleasant reconstruction artifacts such as blocking, ringing etc. Existing learned neural…
The construction of highly incoherent frames, sequences of vectors placed on the unit hyper sphere of a finite dimensional Hilbert space with low correlation between them, has proven very difficult. Algorithms proposed in the past have…
Achieving successful variable bitrate compression with computationally simple algorithms from a single end-to-end learned image or video compression model remains a challenge. Many approaches have been proposed, including conditional…
We propose Adaptive Compressed Gradient Descent (AdaCGD) - a novel optimization algorithm for communication-efficient training of supervised machine learning models with adaptive compression level. Our approach is inspired by the recently…
When solving a PDE problem numerically, a certain mesh-refinement process is always implicit, and very classically, mesh adaptivity is a very effective means to accelerate grid convergence. Similarly, when optimizing a shape by means of an…
Mesh adaptivity is a useful tool for efficient solution to partial differential equations in very complex geometries. In the present paper we discuss the use of polygonal mesh refinement in order to tackle two common issues: first,…
We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…
The lack of ability to adapt the motion compensation model to video content is an important limitation of current end-to-end learned video compression models. This paper advances the state-of-the-art by proposing an adaptive…
Pixel- and voxel-based representations of microstructures obtained from tomographic imaging methods is an established standard in computational materials science. The corresponding highly resolved, uniform discretitization in numerical…
Estimating the pose of a camera with respect to a 3D reconstruction or scene representation is a crucial step for many mixed reality and robotics applications. Given the vast amount of available data nowadays, many applications constrain…
Learned image compression methods have shown superior rate-distortion performance and remarkable potential compared to traditional compression methods. Most existing learned approaches use stacked convolution or window-based self-attention…
Compression techniques for 3D Gaussian Splatting (3DGS) have recently achieved considerable success in minimizing storage overhead for 3D Gaussians while preserving high rendering quality. Despite the impressive storage reduction, the lack…
We present a detailed comparison between two adaptive numerical approaches to solve partial differential equations (PDEs), adaptive multiresolution (MR) and adaptive mesh refinement (AMR). Both discretizations are based on finite volumes in…