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A series of recent works studying a database of chronologically sorted chess games --containing 1.4 million games played by humans between 1998 and 2007-- have shown that the popularity distribution of chess game-lines follows a Zipf's law,…

Physics and Society · Physics 2017-02-08 Ana L. Schaigorodsky , Juan I. Perotti , Orlando V. Billoni

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

Physics and Society · Physics 2025-06-13 A. Chacoma , O. V. Billoni

We perform a quantitative analysis of extensive chess databases and show that the frequencies of opening moves are distributed according to a power-law with an exponent that increases linearly with the game depth, whereas the pooled…

Physics and Society · Physics 2009-11-18 B. Blasius , R. Toenjes

The complexity of chess matches has attracted broad interest since its invention. This complexity and the availability of large number of recorded matches make chess an ideal model systems for the study of population-level learning of a…

Data Analysis, Statistics and Probability · Physics 2013-02-19 H. V. Ribeiro , R. S. Mendes , E. K. Lenzi , M. del Castillo-Mussot , L. A. N. Amaral

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

Artificial Intelligence · Computer Science 2024-08-06 Kamron Zaidi , Michael Guerzhoy

The study of cultural evolution benefits from detailed analysis of cultural transmission in specific human domains. Chess provides a platform for understanding the transmission of knowledge due to its active community of players, precise…

Physics and Society · Physics 2026-05-22 Egor Lappo , Noah A. Rosenberg , Marcus W. Feldman

Do neural networks build their representations through smooth, gradual refinement, or via more complex computational processes? We investigate this by extending the logit lens to analyze the policy network of Leela Chess Zero, a superhuman…

Machine Learning · Computer Science 2025-11-26 Elias Sandmann , Sebastian Lapuschkin , Wojciech Samek

Understanding the innovation process, that is the underlying mechanisms through which novelties emerge, diffuse and trigger further novelties is undoubtedly of fundamental importance in many areas (biology, linguistics, social science and…

Physics and Society · Physics 2021-10-29 Giacomo Aletti , Irene Crimaldi

Modern chess engines significantly outperform human players and are essential for evaluating positions and move quality. These engines assign a numerical evaluation $E$ to positions, indicating an advantage for either white or black, but…

Physics and Society · Physics 2025-05-07 Marc Barthelemy

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

Physics and Society · Physics 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

An evolutionary approach for computing the winning strategy for Nim-like games is proposed in this paper. The winning strategy is computed by using the Multi Expression Programming (MEP) technique - a fast and efficient variant of the…

Neural and Evolutionary Computing · Computer Science 2021-09-28 Mihai Oltean

We study a modified prisoner's dilemma game taking place on two-dimensional disordered square lattices. The players are pure strategists and can either cooperate or defect with their immediate neighbors. In the generations each player…

Physics and Society · Physics 2007-05-23 Zhi-Xi Wu , Xin-Jian Xu , Zi-Gang Huang , Sheng-Jun Wang , Ying-Hai Wang

Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal…

Artificial Intelligence · Computer Science 2025-12-02 Daren Zhong , Dingcheng Huang , Clayton Greenberg

The emergence of collective cooperation in competitive environments is a well-known phenomenon in biology, economics, and social systems. While most evolutionary game models focus on the evolution of strategies for a fixed game, how…

Physics and Society · Physics 2024-08-01 Onkar Sadekar , Andrea Civilini , Jesús Gómez-Gardeñes , Vito Latora , Federico Battiston

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…

Physics and Society · Physics 2017-11-10 Nahuel Almeira , Ana Laura Schaigorodsky , Juan Ignacio Perotti , Orlando Vito Billoni

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

Physics and Society · Physics 2023-05-01 Marc Barthelemy

In the Yule-Simon process, selection of words follows the preferential attachment mechanism, resulting in the power-law growth in the cumulative number of individual word occurrences. This is derived using mean-field approximation, assuming…

Statistical Mechanics · Physics 2016-05-04 Yasuhiro Hashimoto

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function…

Neural and Evolutionary Computing · Computer Science 2017-11-23 Eli David , H. Jaap van den Herik , Moshe Koppel , Nathan S. Netanyahu

We discuss a model for evolutionary game dynamics in a growing, network-structured population. In our model, new players can either make connections to random preexisting players or preferentially attach to those that have been successful…

Physics and Society · Physics 2015-05-13 J. Poncela , J. Gomez-Gardenes , A. Traulsen , Y. Moreno
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