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This paper addresses the question of how and with what consequences anonymity is used as a creative element in experiments dealing with alternative forms of knowledge production. More specifically, the focus is on a particular current in…

Computers and Society · Computer Science 2021-10-05 Paula Helm

It is well-established that the provenance of a scientific result is important, sometimes more important than the actual result. For computational analyses that involve visualization, this provenance information may contain the steps…

Human-Computer Interaction · Computer Science 2023-08-15 David Koop

Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…

The goal of translation, be it by human or by machine, is, given some text in a source language, to produce text in a target language that simultaneously 1) preserves the meaning of the source text and 2) achieves natural expression in the…

Computation and Language · Computer Science 2025-08-08 Gergely Flamich , David Vilar , Jan-Thorsten Peter , Markus Freitag

The rise of social media has enabled the widespread propagation of fake news, text that is published with an intent to spread misinformation and sway beliefs. Rapidly detecting fake news, especially as new events arise, is important to…

Computation and Language · Computer Science 2023-09-27 Nikhil Mehta , Dan Goldwasser

The development of technologies for easily and automatically falsifying video has raised practical questions about people's ability to detect false information online. How vulnerable are people to deepfake videos? What technologies can be…

Human-Computer Interaction · Computer Science 2023-04-11 Emilie Josephs , Camilo Fosco , Aude Oliva

Since 2014, we have been conducting experiments based on a multidisciplinary collaboration between specialists in theatrical staging and researchers in virtual reality, digital art, and video games. This team focused its work on the…

Human-Computer Interaction · Computer Science 2024-07-18 Georges Gagneré , Cédric Plessiet , Rémy Sohier

Creativity assessment in science and engineering is increasingly based on both human and AI judgment, but the cognitive processes and biases behind these evaluations remain poorly understood. We conducted two experiments examining how…

Computation and Language · Computer Science 2025-05-06 Antonio Laverghetta , Tuhin Chakrabarty , Tom Hope , Jimmy Pronchick , Krupa Bhawsar , Roger E. Beaty

The rapid rise of AI-generated art has sparked debate about potential biases in how audiences perceive and evaluate such works. This study investigates how composer information and listener characteristics shape the perception of…

Human-Computer Interaction · Computer Science 2025-12-03 David Stammer , Hannah Strauss , Peter Knees

Generative AI tools are used to create art-like outputs and sometimes aid in the creative process. These tools have potential benefits for artists, but they also have the potential to harm the art workforce and infringe upon artistic and…

Computers and Society · Computer Science 2024-10-02 Juniper Lovato , Julia Zimmerman , Isabelle Smith , Peter Dodds , Jennifer Karson

As AI enters creative practice, audiences face growing uncertainty in judging authenticity and value. This study examines the Struggle Premium, the added value attributed to perceived human effort, by analyzing how visible effort cues…

Human-Computer Interaction · Computer Science 2026-04-20 Nazneen Sultana , Mst Rafia Islam , Md. Tanvir Hossain , Azmine Toushik Wasi

Past researches show that personality trait is a strong predictor for ones academic performance. Today, mature and verified marker systems for assessing personality traits already exist. However, marker systems-based assessing methods have…

Human-Computer Interaction · Computer Science 2025-01-03 Chun-Hsiung Tseng , Hao-Chiang Koong Lin , Yung-Hui Chen , Jia-Rou Lin , Andrew Chih-Wei Huang

Advances in face synthesis have raised alarms about the deceptive use of synthetic faces. Can synthetic identities be effectively used to fool human observers? In this paper, we introduce a study of the human perception of synthetic faces…

Computer Vision and Pattern Recognition · Computer Science 2021-11-09 Bingyu Shen , Brandon RichardWebster , Alice O'Toole , Kevin Bowyer , Walter J. Scheirer

Breakthroughs in generative AI (GenAI) have fueled debates concerning the artistic and legal status of AI-generated creations. We investigate laypeople's perceptions ($N$$=$$432$) of AI-generated art through the lens of copyright law. We…

Computers and Society · Computer Science 2025-02-12 Gabriel Lima , Nina Grgić-Hlača , Elissa Redmiles

The ROC curve is the major tool for assessing not only the performance but also the fairness properties of a similarity scoring function. In order to draw reliable conclusions based on empirical ROC analysis, accurately evaluating the…

Computer Vision and Pattern Recognition · Computer Science 2024-02-22 Jean-Rémy Conti , Stéphan Clémençon

This study aims to evaluate machine intelligence through artistic creativity by employing a modified version of the Turing Test inspired by Lady Lovelace. It investigates two hypotheses: whether human judges can reliably distinguish…

Computers and Society · Computer Science 2025-09-16 Ewelina Gajewska

In this paper, we present the findings from a survey study to investigate how developers and managers define and trade-off developer productivity and software quality (two related lenses into software development). We found that developers…

Software Engineering · Computer Science 2022-04-28 Margaret-Anne Storey , Brian Houck , Thomas Zimmermann

This letter presents a physical human-robot interaction scenario in which a robot guides and performs the role of a teacher within a defined dance training framework. A combined cognitive and physical feedback of performance is proposed for…

When predictions support decisions they may influence the outcome they aim to predict. We call such predictions performative; the prediction influences the target. Performativity is a well-studied phenomenon in policy-making that has so far…

Machine Learning · Computer Science 2021-03-02 Juan C. Perdomo , Tijana Zrnic , Celestine Mendler-Dünner , Moritz Hardt

We present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June,…

Human-Computer Interaction · Computer Science 2024-08-15 Jonathan C. Roberts