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Related papers: Cop and robber game and hyperbolicity

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We prove that every connected $P_5$-free graph has cop number at most two, solving a conjecture of Sivaraman. In order to do so, we first prove that every connected $P_5$-free graph $G$ with independence number at least three contains a…

Combinatorics · Mathematics 2025-10-29 Maria Chudnovsky , Sergey Norin , Paul Seymour , Jérémie Turcotte

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…

Combinatorics · Mathematics 2021-12-21 Csilla Bujtás , Vesna Iršič , Sandi Klavžar

Turn the set of permutations of $n$ objects into a graph $G_n$ by connecting two permutations that differ by one transposition, and let $\sigma_t$ be the simple random walk on this graph. In a previous paper, Berestycki and Durrett [In…

Probability · Mathematics 2016-08-16 Nathanaël Berestycki

We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…

Discrete Mathematics · Computer Science 2015-03-31 Anthony Bonato , Dieter Mitsche , Xavier Pérez-Giménez , Paweł Prałat

If $X$ is a geodesic metric space and $x_1,x_2,x_3\in X$, a geodesic triangle $T=\{x_1,x_2,x_3\}$ is the union of the three geodesics $[x_1x_2]$, $[x_2x_3]$ and $[x_3x_1]$ in $X$. The space $X$ is $\delta$-hyperbolic (in the Gromov sense)…

Metric Geometry · Mathematics 2020-01-23 Walter Carballosa , José M. Rodríguez , Omar Rosario , José M. Sigarreta

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

Combinatorics · Mathematics 2017-04-20 Anthony Bonato , Gary MacGillivray

It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…

Combinatorics · Mathematics 2020-07-14 Masood Masjoody , Ladislav Stacho

In previous work, we introduced median decompositions, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of $i$-medianwidth parameters $(mw_i)_{i\geq 1}$ starting from…

Combinatorics · Mathematics 2016-03-23 Konstantinos Stavropoulos

We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…

Discrete Mathematics · Computer Science 2019-06-03 Jesse Geneson , Carl Joshua Quines , Espen Slettnes , Shen-Fu Tsai

We study a variation of the cops and robber game characterising treewidth, where in each play at most q cops can be placed in order to catch the robber, where q is a parameter of the game. We prove that if k cops have a winning strategy in…

Discrete Mathematics · Computer Science 2024-02-15 Isolde Adler , Eva Fluck

We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…

Combinatorics · Mathematics 2016-02-24 William B. Kinnersley , Paweł Prałat , Douglas B. West

We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood…

Discrete Mathematics · Computer Science 2018-07-24 Athanasios Kehagias

In this paper, we consider a variant of the cops and robbers game on a graph, introduced by Kinnersley and Peterson, in which every time the robber uses an edge, it is removed from the graph, known as bridge-burning cops and robbers. In…

Combinatorics · Mathematics 2020-11-21 Rebekah Herrman , Peter van Hintum , Stephen G. Z. Smith

In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…

Combinatorics · Mathematics 2019-10-23 Jesse Geneson

\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…

Discrete Mathematics · Computer Science 2023-07-11 Harmender Gahlawat , Meirav Zehavi

Let $G$ be a graph with the usual shortest-path metric. A graph is $\delta$-hyperbolic if for every geodesic triangle $T$, any side of $T$ is contained in a $\delta$-neighborhood of the union of the other two sides. A graph is chordal if…

Combinatorics · Mathematics 2017-08-22 Álvaro Martínez-Pérez

We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…

Combinatorics · Mathematics 2018-02-14 Ralph Keusch

A result of Simonovits and S\'os states that for any fixed graph $H$ and any $\epsilon > 0$ there exists $\delta > 0$ such that if $G$ is an $n$-vertex graph with the property that every $S \subseteq V(G)$ contains $p^{e(H)} |S|^{v(H)} \pm…

Combinatorics · Mathematics 2016-12-23 David Conlon , Jacob Fox , Benny Sudakov

If X is a geodesic metric space and $x_1,x_2,x_3\in X$, a {\it geodesic triangle} $T=\{x_1,x_2,x_3\}$ is the union of the three geodesics $[x_1x_2]$, $[x_2x_3]$ and $[x_3x_1]$ in $X$. The space $X$ is $\delta$-\emph{hyperbolic} $($in the…

Combinatorics · Mathematics 2020-01-23 Walter Carballosa , José M. Rodríguez , José M. Sigarreta

Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…

Combinatorics · Mathematics 2007-05-23 Frank Harary , Wolfgang Slany , Oleg Verbitsky