Related papers: Cop and robber game and hyperbolicity
We prove that every connected $P_5$-free graph has cop number at most two, solving a conjecture of Sivaraman. In order to do so, we first prove that every connected $P_5$-free graph $G$ with independence number at least three contains a…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
Turn the set of permutations of $n$ objects into a graph $G_n$ by connecting two permutations that differ by one transposition, and let $\sigma_t$ be the simple random walk on this graph. In a previous paper, Berestycki and Durrett [In…
We consider a new probabilistic graph searching game played on graphs, inspired by the familiar game of Cops and Robbers. In Zombies and Survivors, a set of zombies attempts to eat a lone survivor loose on a given graph. The zombies…
If $X$ is a geodesic metric space and $x_1,x_2,x_3\in X$, a geodesic triangle $T=\{x_1,x_2,x_3\}$ is the union of the three geodesics $[x_1x_2]$, $[x_2x_3]$ and $[x_3x_1]$ in $X$. The space $X$ is $\delta$-hyperbolic (in the Gromov sense)…
We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…
It is known that the class of all graphs not containing a graph $H$ as an induced subgraph is cop-bounded if and only if $H$ is a forest whose every component is a path. In this study, we characterize all sets $\mathscr{H}$ of graphs with…
In previous work, we introduced median decompositions, a generalisation of tree decompositions where a graph can be modelled after any median graph, along with a hierarchy of $i$-medianwidth parameters $(mw_i)_{i\geq 1}$ starting from…
We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…
We study a variation of the cops and robber game characterising treewidth, where in each play at most q cops can be placed in order to catch the robber, where q is a parameter of the game. We prove that if k cops have a winning strategy in…
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
We introduce and study the Generalized Cops and Robbers game (GCR), an N-player pursuit game in graphs. The two-player version is essentially equivalent to the classic Cops and Robbers (CR) game. The three-player version can be understood…
In this paper, we consider a variant of the cops and robbers game on a graph, introduced by Kinnersley and Peterson, in which every time the robber uses an edge, it is removed from the graph, known as bridge-burning cops and robbers. In…
In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…
Let $G$ be a graph with the usual shortest-path metric. A graph is $\delta$-hyperbolic if for every geodesic triangle $T$, any side of $T$ is contained in a $\delta$-neighborhood of the union of the other two sides. A graph is chordal if…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
A result of Simonovits and S\'os states that for any fixed graph $H$ and any $\epsilon > 0$ there exists $\delta > 0$ such that if $G$ is an $n$-vertex graph with the property that every $S \subseteq V(G)$ contains $p^{e(H)} |S|^{v(H)} \pm…
If X is a geodesic metric space and $x_1,x_2,x_3\in X$, a {\it geodesic triangle} $T=\{x_1,x_2,x_3\}$ is the union of the three geodesics $[x_1x_2]$, $[x_2x_3]$ and $[x_3x_1]$ in $X$. The space $X$ is $\delta$-\emph{hyperbolic} $($in the…
Given a graph $G$, we consider a game where two players, $A$ and $B$, alternatingly color edges of $G$ in red and in blue respectively. Let $l(G)$ be the maximum number of moves in which $B$ is able to keep the red and the blue subgraphs…