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When folding a 3D object from a 2D material like paper, typically only an approximation of the original surface geometry is needed. Such an approximation can effectively be created by a (progressive) mesh simplification approach, e.g. using…

Graphics · Computer Science 2024-05-14 Lars Zawallich , Renato Pajarola

In computed tomography, the reconstruction is typically obtained on a voxel grid. In this work, however, we propose a mesh-based reconstruction method. For tomographic problems, 3D meshes have mostly been studied to simulate data…

Image and Video Processing · Electrical Eng. & Systems 2021-03-12 Jakeoung Koo , Anders B. Dahl , J. Andreas Bærentzen , Qiongyang Chen , Sara Bals , Vedrana A. Dahl

We study the classic matrix cross approximation based on the maximal volume submatrices. Our main results consist of an improvement of the classic estimate for matrix cross approximation and a greedy approach for finding the maximal volume…

Numerical Analysis · Mathematics 2024-12-30 Kenneth Allen , Ming-Jun Lai , Zhaiming Shen

3D reconstruction from 2D images is a central problem in computer vision. Recent works have been focusing on reconstruction directly from a single image. It is well known however that only one image cannot provide enough information for…

Computer Vision and Pattern Recognition · Computer Science 2019-01-25 Jhony K. Pontes , Chen Kong , Anders Eriksson , Clinton Fookes , Sridha Sridharan , Simon Lucey

In order to reduce the computational cost of the simulation of electromagnetic responses in geophysical settings that involve highly heterogeneous media, we develop a multiscale finite volume method with oversampling for the quasi-static…

Computational Physics · Physics 2016-10-10 Luz Angelica Caudillo Mata , Eldad Haber , Christoph Schwarzbach

Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Yuval Bahat , Yuxuan Zhang , Hendrik Sommerhoff , Andreas Kolb , Felix Heide

The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…

Computational Geometry · Computer Science 2013-08-13 Rafik Aramyan , Gagik Mkrtchyan , Arman Karapetyan

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

Computing mixed volume of convex polytopes is an important problem in computational algebraic geometry. This paper establishes sufficient conditions under which the mixed volume of several convex polytopes exactly equals the normalized…

Algebraic Geometry · Mathematics 2019-02-21 Tianran Chen

We consider the computation of the volume of the union of high-dimensional geometric objects. While showing that this problem is #P-hard already for very simple bodies (i.e., axis-parallel boxes), we give a fast FPRAS for all objects where…

Computational Geometry · Computer Science 2010-06-09 Karl Bringmann , Tobias Friedrich

We present a novel coarse-to-fine framework that derives a semi-regular multiscale mesh representation of an original input mesh via remeshing. Our approach differs from the conventional mesh wavelet transform strategy in two ways. First,…

Image and Video Processing · Electrical Eng. & Systems 2018-10-09 Hao-Chiang Shao

Meshes are ubiquitous in visual computing and simulation, yet most existing machine learning techniques represent meshes only indirectly, e.g. as the level set of a scalar field or deformation of a template, or as a disordered triangle soup…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Tianchang Shen , Zhaoshuo Li , Marc Law , Matan Atzmon , Sanja Fidler , James Lucas , Jun Gao , Nicholas Sharp

This paper extends the author's previous two-dimensional work with Ou and LeVeque to high-resolution finite volume modeling of systems of fluids and poroelastic media in three dimensions, using logically rectangular mapped grids. A method…

Numerical Analysis · Mathematics 2013-08-30 Grady I. Lemoine

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

We present an optimization procedure for generic polygonal or polyhedral meshes, tailored for the Virtual Element Method (VEM). Once the local quality of the mesh elements is analyzed through a quality indicator specific to the VEM, groups…

Numerical Analysis · Mathematics 2024-11-08 Tommaso Sorgente , Stefano Berrone , Silvia Biasotti , Gianmarco Manzini , Michela Spagnuolo , Fabio Vicini

One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues…

Computer Vision and Pattern Recognition · Computer Science 2019-01-25 Jhony K. Pontes , Chen Kong , Sridha Sridharan , Simon Lucey , Anders Eriksson , Clinton Fookes

3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Mohsen Yavartanoo , JaeYoung Chung , Reyhaneh Neshatavar , Kyoung Mu Lee

We introduce Patchwork, a new general-purpose shape representation capable of modeling 2D and 3D geometry with a small number of parameters. Patchwork is grounded in a rigorous mathematical framework, providing provable complexity bounds…

Graphics · Computer Science 2026-05-19 Ruichen Zheng , Biao Zhang , Michael Birsak , Mikhail Skopenkov , Peter Wonka

The signed volume function for polyhedra can be generalized to a mean volume function for volume elements by averaging over the triangulations of the underlying polyhedron. If we consider these up to translation and scaling, the resulting…

Geometric Topology · Mathematics 2014-01-31 Dimitris Vartziotis , Benjamin Himpel

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

Computational Geometry · Computer Science 2023-04-11 Ben Kenwright