Related papers: Incentives and Efficiency in Uncertain Collaborati…
We consider a community of users who must make periodic decisions about whether to interact with one another. We propose a protocol which allows honest users to reliably interact with each other, while limiting the damage done by each…
Information sharing between individuals is crucial to improve performance in collective tasks. However, in a competitive world, individuals may be reluctant to share information with the others, and it is still unclear how the presence of…
A principal selects a team of agents for collaborating on a joint project. The principal aims to design a revenue-optimal contract that incentivize the team of agents to exert costly effort while satisfying fairness constraints. We show…
We consider a sharing economy network where agents embedded in a graph share their resources. This is a fundamental model that abstracts numerous emerging applications of collaborative consumption systems. The agents generate a random…
Real-world information communities exhibit inherent structures that characterize a system that is stable and efficient for content production and consumption. In this paper, we study such structures through mathematical modelling and…
We propose in this paper a coinvestment plan between several stakeholders of different types, namely a physical network owner, operating network nodes, e.g. a network operator or a tower company, and a set of service providers willing to…
We introduce a game-theoretic framework to ex- plore revenue sharing in an Edge-Cloud computing system, in which computing service providers at the edge of the Internet (edge providers) and computing service providers at the cloud (cloud…
In this paper, we delve into the problem of using monetary incentives to encourage players to shift from an initial Nash equilibrium to a more favorable one within a game. Our main focus revolves around computing the minimum reward required…
Much of machine learning research focuses on predictive accuracy: given a task, create a machine learning model (or algorithm) that maximizes accuracy. In many settings, however, the final prediction or decision of a system is under the…
While it is known that shared quantum entanglement can offer improved solutions to a number of purely cooperative tasks for groups of remote agents, controversy remains regarding the legitimacy of quantum games in a competitive setting--in…
We propose an adaptive incentive mechanism that learns the optimal incentives in environments where players continuously update their strategies. Our mechanism updates incentives based on each player's externality, defined as the difference…
The minimum-effort coordination game, having potentially important implications in both evolutionary biology and sociology, draws recently more attention for the fact that human behavior in this social dilemma is often inconsistent with the…
High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…
We describe mechanisms for the allocation of a scarce resource among multiple users in a way that is efficient, fair, and strategy-proof, but when users do not know their resource requirements. The mechanism is repeated for multiple rounds…
Incentive mechanism is crucial for federated learning (FL) when rational clients do not have the same interests in the global model as the server. However, due to system heterogeneity and limited budget, it is generally impractical for the…
The paper proposes a natural measure space of zero-sum perfect information games with upper semicontinuous payoffs. Each game is specified by the game tree, and by the assignment of the active player and of the capacity to each node of the…
We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…
Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…
In this paper, a multi-user cooperative computing framework is applied to enable mobile users to utilize available computing resources from other neighboring users via direct communication links. An incentive scheme based on Bertrand game…
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed market-based resource allocation system. Multiple users decide how to distribute their budget (bids) among multiple machines…