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Related papers: Alternating-time temporal logic with finite-memory…

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Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical…

Logic in Computer Science · Computer Science 2025-08-01 Sarah Winter , Martin Zimmermann

Metric Temporal Logic $\mathsf{MTL}[\until_I,\since_I]$ is one of the most studied real time logics. It exhibits considerable diversity in expressiveness and decidability properties based on the permitted set of modalities and the nature of…

Logic in Computer Science · Computer Science 2014-04-29 Khushraj Madnani , Shankara Narayanan Krishna , Paritosh Pandya

We consider an extension of linear-time temporal logic (LTL) with both local and remote data constraints interpreted over a concrete domain. This extension is a natural extension of constraint LTL and the Temporal Logic of Repeating Values,…

Logic in Computer Science · Computer Science 2022-06-06 Ashwin Bhaskar

The expressive power of interval temporal logics (ITLs) makes them one of the most natural choices in a number of application domains, ranging from the specification and verification of complex reactive systems to automated planning.…

Logic in Computer Science · Computer Science 2023-06-22 Laura Bozzelli , Alberto Molinari , Angelo Montanari , Adriano Peron , Pietro Sala

In this paper we combine Answer Set Programming (ASP) with Dynamic Linear Time Temporal Logic (DLTL) to define a temporal logic programming language for reasoning about complex actions and infinite computations. DLTL extends propositional…

Artificial Intelligence · Computer Science 2011-10-18 Laura Giordano , Alberto Martelli , Daniele Theseider Dupré

We continue the investigation of parameterized extensions of Linear Temporal Logic (LTL) that retain the attractive algorithmic properties of LTL: a polynomial space model checking algorithm and a doubly-exponential time algorithm for…

Logic in Computer Science · Computer Science 2016-01-15 Martin Zimmermann

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very…

Logic in Computer Science · Computer Science 2019-03-14 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

Logic in Computer Science · Computer Science 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi

We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication…

Computer Science and Game Theory · Computer Science 2024-06-25 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Manolis Zampetakis , Tuomas Sandholm , Paul W. Goldberg , Vincent Conitzer

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

Computer Science and Game Theory · Computer Science 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

We introduce a new class of automata on infinite trees called \emph{alternating nonzero automata}, which extends the class of non-deterministic nonzero automata. We reduce the emptiness problem for alternating nonzero automata to the same…

Logic in Computer Science · Computer Science 2018-02-13 Paulin Fournier , Hugo Gimbert

Hyperproperties generalize trace properties by expressing relations between multiple computations. Hyperpropertes include policies from information-flow security, like observational determinism or non-interference, and many other system…

Logic in Computer Science · Computer Science 2021-07-27 Bernd Finkbeiner

We present a framework for verifying Memoryful Neural Multi-Agent Systems (MN-MAS) against full Linear Temporal Logic (LTL) specifications. In MN-MAS, agents interact with a non-deterministic, partially observable environment. Examples of…

Logic in Computer Science · Computer Science 2025-03-05 Mehran Hosseini , Alessio Lomuscio , Nicola Paoletti

We address the model checking problem for shared memory concurrent programs modeled as multi-pushdown systems. We consider here boolean programs with a finite number of threads and recursive procedures. It is well-known that the model…

Logic in Computer Science · Computer Science 2012-06-01 Mohamed Faouzi Atig , Ahmed Bouajjani , K. Narayan Kumar , Prakash Saivasan

We develop a sound, complete and practically implementable tableaux-based decision method for constructive satisfiability testing and model synthesis in the fragment ATL+ of the full Alternating time temporal logic ATL*. The method extends…

Logic in Computer Science · Computer Science 2015-05-28 Serenella Cerrito , Amélie David , Valentin Goranko

While the $\mu$-calculus notoriously subsumes Alternating-time Temporal Logic (ATL), we show that the epistemic $\mu$-calculus does not subsume ATL with imperfect information (ATL$_i$) for the synchronous perfect-recall semantics. To prove…

Logic in Computer Science · Computer Science 2014-07-22 Cătălin Dima , Bastien Maubert , Sophie Pinchinat

We propose a validity preserving translation from a subset of epistemic Alternating-time Temporal Logic (ATL) to epistemic Computation Tree Logic (CTL). The considered subset of epistemic ATL is known to have the finite model property and…

Logic in Computer Science · Computer Science 2013-03-05 Dimitar P. Guelev

Extensive-form games constitute the standard representation scheme for games with a temporal component. But do all extensive-form games correspond to protocols that we can implement in the real world? We often rule out games with imperfect…

Computer Science and Game Theory · Computer Science 2015-02-12 Sune K. Jakobsen , Troels B. Sørensen , Vincent Conitzer
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