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Linking two network flows that have the same source is essential in intrusion detection or in tracing anonymous connections. To improve the performance of this process, the flow can be modified (fingerprinted) to make it more…

Cryptography and Security · Computer Science 2013-07-15 Juan A. Elices , Fernando Perez-Gonzalez

Deciding that two network flows are essentially the same is an important problem in intrusion detection and in tracing anonymous connections. A stepping stone or an anonymity network may try to prevent flow correlation by adding chaff…

Cryptography and Security · Computer Science 2013-10-18 Juan A. Elices , Fernando Perez-Gonzalez

This article considers a two-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker)…

Computer Science and Game Theory · Computer Science 2019-01-23 Mathieu Dahan , Saurabh Amin

We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a…

Cryptography and Security · Computer Science 2022-05-03 Mário S. Alvim , Konstantinos Chatzikokolakis , Yusuke Kawamoto , Catuscia Palamidessi

Predicting selfish behavior in public environments by considering Nash equilibria is a central concept of game theory. For the dynamic traffic assignment problem modeled by a flow over time game, in which every particle tries to reach its…

Optimization and Control · Mathematics 2020-07-06 Hoang Minh Pham , Leon Sering

Advanced Persistent Threats (APTs) are stealthy customized attacks by intelligent adversaries. This paper deals with the detection of APTs that infiltrate cyber systems and compromise specifically targeted data and/or infrastructures.…

Computer Science and Game Theory · Computer Science 2021-06-29 Shana Moothedath , Dinuka Sahabandu , Joey Allen , Andrew Clark , Linda Bushnell , Wenke Lee , Radha Poovendran

This paper considers a 2-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker)…

Computer Science and Game Theory · Computer Science 2016-04-19 Mathieu Dahan , Saurabh Amin

In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…

Computer Science and Game Theory · Computer Science 2022-02-24 Antonia Adamik , Leon Sering

The timing channel is a logical communication channel in which information is encoded in the timing between events. Recently, the use of the timing channel has been proposed as a countermeasure to reactive jamming attacks performed by an…

Computer Science and Game Theory · Computer Science 2015-01-06 Salvatore D'Oro , Laura Galluccio , Giacomo Morabito , Sergio Palazzo , Lin Chen , Fabio Martignon

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

The recent advancement in real-world critical infrastructure networks has led to an exponential growth in the use of automated devices which in turn has created new security challenges. In this paper, we study the robust and adaptive…

Computer Science and Game Theory · Computer Science 2020-11-10 Supriyo Ghosh , Patrick Jaillet

Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…

Computer Science and Game Theory · Computer Science 2022-07-05 Aline Goeminne , Nicolas Markey , Ocan Sankur

In this paper, we analyze several recent schemes for watermarking network flows that are based on splitting the flow into timing intervals. We show that this approach creates time-dependent correlations that enable an attack that combines…

Cryptography and Security · Computer Science 2015-03-20 Negar Kiyavash , Amir Houmansadr , Nikita Borisov

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

Computer Science and Game Theory · Computer Science 2008-09-02 Joseph Y. Halpern , Rafael Pass

Designing optimal interdependent networks is important for the robustness and efficiency of national critical infrastructures. Here, we establish a two-person game-theoretic model in which two network designers choose to maximize the global…

Social and Information Networks · Computer Science 2016-02-26 Juntao Chen , Quanyan Zhu

Advanced Persistent Threats (APTs) infiltrate cyber systems and compromise specifically targeted data and/or resources through a sequence of stealthy attacks consisting of multiple stages. Dynamic information flow tracking has been proposed…

Computer Science and Game Theory · Computer Science 2018-11-15 Shana Moothedath , Dinuka Sahabandu , Joey Allen , Andrew Clark , Linda Bushnell , Wenke Lee , Radha Poovendran

Flow scheduling tends to be one of the oldest and most stubborn problems in networking. It becomes more crucial in the next generation network, due to fast changing link states and tremendous cost to explore the global structure. In such…

Computer Science and Game Theory · Computer Science 2012-12-18 Yaoqing Yang , Keqin Liu , Qing Zhao

A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system…

Computer Science and Game Theory · Computer Science 2007-05-23 Nicolas Christin , Jens Grossklags , John Chuang

This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

Computer Science and Game Theory · Computer Science 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

In this two-part paper, we address the problem of finding the optimal precoding/multiplexing scheme for a set of non-cooperative links sharing the same physical resources, e.g., time and bandwidth. We consider two alternative optimization…

Information Theory · Computer Science 2009-11-13 Gesualdo Scutari , Daniel P. Palomar , Sergio Barbarossa
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