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Collecting and analyzing meaningful data in mobile networks is the key to assessing network performance. Crowdsourced Network Measurements (CNMs) provide insights beyond the network layer and offer performance and other measurements at the…
Mobile edge computing (MEC) is a new paradigm that provides cloud computing services at the edge of networks. To achieve better performance with limited computing resources, peer offloading between cooperative edge servers (e.g. MEC-…
The problem of "approximating the crowd" is that of estimating the crowd's majority opinion by querying only a subset of it. Algorithms that approximate the crowd can intelligently stretch a limited budget for a crowdsourcing task. We…
As survey methods adapt to technological and societal changes, a growing body of research seeks to understand the tradeoffs associated with various sampling methods and administration modes. We show how the NSF-funded 2022 Collaborative…
With the rise of crowdsourcing and mobile crowdsensing techniques, a large number of crowdsourcing applications or platforms (CAP) have appeared. In the mean time, CAP-related models and frameworks based on different research hypotheses are…
Previously, crowdsourcing experiments in surveillance of crop diseases and pest have been trialed as small scale community sensing campaigns with select cohort of smallholder farmers, extension and experts. While those pilots have…
Digital crowdsourcing (CS) is a modern approach to perform certain large projects using small contributions of a large crowd. In CS, a taskmaster typically breaks down the project into small batches of tasks and assigns them to so-called…
We investigate the design of mechanisms to incentivize high quality in crowdsourcing environments with strategic agents, when entry is an endogenous, strategic choice. Modeling endogenous entry in crowdsourcing is important because there is…
Urban transportation of next decade is expected to be disrupted by Autonomous Mobility on Demand (AMoD): AMoD providers will collect ride requests from users and will dispatch a fleet of autonomous vehicles to satisfy requests in the most…
Pervasive and mobile sensing is an integral part of smart transport and smart city applications. Vehicle-based mobile sensing, or drive-by sensing (DS), is gaining popularity in both academic research and field practice. The DS paradigm has…
The evolution of mobile mapping systems (MMSs) has gained more attention in the past few decades. MMSs have been widely used to provide valuable assets in different applications. This has been facilitated by the wide availability of…
Crowdsourcing information constitutes an important aspect of human-in-the-loop learning for researchers across multiple disciplines such as AI, HCI, and social science. While using crowdsourced data for subjective tasks is not new,…
Crowdsourcing is an online outsourcing mode which can solve the current machine learning algorithm's urge need for massive labeled data. Requester posts tasks on crowdsourcing platforms, which employ online workers over the Internet to…
In the research of Intelligent Transportation Systems (ITS), traffic simulation is a key procedure for the evaluation of new methods and optimization of strategies. However, existing traffic simulation systems face two challenges. First,…
Crowd-intelligence tries to gather, process, infer and ascertain massive useful information by utilizing the intelligence of crowds or distributed computers, which has great potential in Industrial Internet of Things (IIoT). A…
Collaborative Mobile crowdsourcing (CMCS) allows entities, e.g., local authorities or individuals, to hire a team of workers from the crowd of connected people, to execute complex tasks. In this paper, we investigate two different CMCS…
Participatory sensing is emerging as an innovative computing paradigm that targets the ubiquity of always-connected mobile phones and their sensing capabilities. In this context, a multitude of pioneering applications increasingly carry out…
Driving simulators have been used in the automotive industry for many years because of their ability to perform tests in a safe, reproducible and controlled immersive virtual environment. The improved performance of the simulator and its…
We consider a requester who acquires a set of data (e.g. images) that is not owned by one party. In order to collect as many data as possible, crowdsourcing mechanisms have been widely used to seek help from the crowd. However, existing…
We describe Quizz, a gamified crowdsourcing system that simultaneously assesses the knowledge of users and acquires new knowledge from them. Quizz operates by asking users to complete short quizzes on specific topics; as a user answers the…