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MCSM is a recently proposed novel system concept to solve the massive access problem envisioned in future communication systems like 5G and industry 4.0 systems. This work focuses on the practical verification of the theoretical gains that…

Information Theory · Computer Science 2015-12-01 Carsten Bockelmann , Fabian Monsees , Matthias Woltering , Armin Dekorsy

This paper addresses the challenge of achieving optimal Quality of Information (QoI) in non-dedicated vehicular mobile crowdsensing (NVMCS) systems. The key obstacles are the interrelated issues of sensing coverage, sensing reliability, and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Nan Zhou , Zuxin Li , Fanhang Man , Xuecheng Chen , Susu Xu , Fan Dang , Chaopeng Hong , Yunhao Liu , Xiao-Ping Zhang , Xinlei Chen

With the rapid growth of sensor technology, smartphone sensing has become an effective approach to improve the quality of smartphone applications. However, due to time-varying wireless channels and lack of incentives for the users to…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-08-02 Boya Di , Tianyu Wang , Lingyang Song , Zhu Han

The next frontier of online advertising is revenue generation from LLM-generated content. We consider a setting where advertisers aim to influence the responses of an LLM to align with their interests, while platforms seek to maximize…

Computer Science and Game Theory · Computer Science 2025-02-13 Ermis Soumalias , Michael J. Curry , Sven Seuken

User studies are central to user experience research, yet recruiting participant is expensive, slow, and limited in diversity. Recent work has explored using Large Language Models as simulated users, but doubts about fidelity have hindered…

Human-Computer Interaction · Computer Science 2025-10-20 Siyang Liu , Sahand Sabour , Xiaoyang Wang , Rada Mihalcea

Smart devices with built-in sensors, computational capabilities, and network connectivity have become increasingly pervasive. The crowds of smart devices offer opportunities to collectively sense and perform computing tasks in an…

Machine Learning · Computer Science 2015-01-13 Jihun Hamm , Adam Champion , Guoxing Chen , Mikhail Belkin , Dong Xuan

An exciting application of crowdsourcing is to use social networks in complex task execution. In this paper, we address the problem of a planner who needs to incentivize agents within a network in order to seek their help in executing an…

Computer Science and Game Theory · Computer Science 2012-08-09 Swaprava Nath , Pankaj Dayama , Dinesh Garg , Y. Narahari , James Zou

Integrated sensing, computation, and communication (ISCC) has been recently considered as a promising technique for beyond 5G systems. In ISCC systems, the competition for communication and computation resources between sensing tasks for…

Information Theory · Computer Science 2023-06-07 Yinghui He , Guanding Yu , Yunlong Cai , Haiyan Luo

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…

With the development of mobile social networks, more and more crowdsourced data are generated on the Web or collected from real-world sensing. The fragment, heterogeneous, and noisy nature of online/offline crowdsourced data, however, makes…

Human-Computer Interaction · Computer Science 2019-08-08 Bin Guo , Huihui Chen , Yan Liu , Chao Chen , Qi Han , Zhiwen Yu

Research in Mobile Location-Based Crowdsourcing is hindered by a marked lack of real-world data. The development of a standardized, lightweight, easily deployable, modular, composable, and most of all, scalable experimentation framework…

Human-Computer Interaction · Computer Science 2019-09-10 Irwyn Sadien , Konstantinos Papangelis , Charles Fleming , Hai-Ning Liang

Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental…

Computer Science and Game Theory · Computer Science 2015-12-17 Nihar B. Shah , Dengyong Zhou

Multi-access edge computing (MEC) is an emerging paradigm that pushes resources for sensing, communications, computing, storage and intelligence (SCCSI) to the premises closer to the end users, i.e., the edge, so that they could leverage…

Networking and Internet Architecture · Computer Science 2022-04-19 Yiqin Deng , Xianhao Chen , Guangyu Zhu , Yuguang Fang , Zhigang Chen , Xiaoheng Deng

In this study, we investigate the resource management challenges in next-generation mobile crowdsensing networks with the goal of minimizing task completion latency while ensuring coverage performance, i.e., an essential metric to ensure…

Networking and Internet Architecture · Computer Science 2025-03-31 Yaru Fu , Yue Zhang , Zheng Shi , Yongna Guo , Yalin Liu

As the number of vehicles continues to grow, parking spaces are at a premium in city streets. Additionally, due to the lack of knowledge about street parking spaces, heuristic circling the blocks not only costs drivers' time and fuel, but…

Human-Computer Interaction · Computer Science 2016-03-02 Ruizhi Liao , Cristian Roman , Peter Ball , Shumao Ou , Liping Chen

To be able to measure relevant data for transport infrastructure monitoring and to obtain maintenance indicators in a crowd sensing-based fashion, a set of requirements (both from hardware and software points of view) needs to be satisfied.…

Systems and Control · Electrical Eng. & Systems 2020-10-14 Fatjon Seraj

Collaborative Mobile Crowdsourcing (CMCS) allows platforms to recruit worker teams to collaboratively execute complex sensing tasks. The efficiency of such collaborations could be influenced by trust relationships among workers. To obtain…

Social and Information Networks · Computer Science 2024-03-25 Zhongwei Zhan , Yingjie Wang , Peiyong Duan , Akshita Maradapu Vera Venkata Sai , Zhaowei Liu , Chaocan Xiang , Xiangrong Tong , Weilong Wang , Zhipeng Cai

Network operators need to continuosly upgrade their infrastructures in order to keep their customer satisfaction levels high. Crowdsourcing-based approaches are generally adopted, where customers are directly asked to answer surveys about…

Networking and Internet Architecture · Computer Science 2020-11-02 Andrea Pimpinella , Marianna Repossi , Alessandro Enrico Cesare Redondi

Crowdsourcing relies on people's contributions to meet product- or system-level objectives. Crowdsourcing-based methods have been implemented in various cyber-physical systems and realtime markets. This paper explores a framework for…

Systems and Control · Computer Science 2018-04-06 Shen Wang , Ahmad Taha , Jianhui Wang

Emergence of smartphone and the participatory sensing (PS) paradigm have paved the way for a new variant of pervasive computing. In PS, human user performs sensing tasks and generates notifications, typically in lieu of incentives. These…

Networking and Internet Architecture · Computer Science 2018-08-30 Rajesh P Barnwal , Nirnay Ghosh , Soumya K Ghosh , Sajal K Das