Related papers: Computing the Greedy Spanner in Linear Space
Given a graph on $n$ vertices and an integer $k$, the feedback vertex set problem asks for the deletion of at most $k$ vertices to make the graph acyclic. We show that a greedy branching algorithm, which always branches on an undecided…
The total effective resistance, also called the Kirchhoff index, provides a robustness measure for a graph $G$. We consider two optimization problems of adding $k$ new edges to $G$ such that the resulting graph has minimal total effective…
We describe an efficient method for drawing any n-vertex simple graph G in the hyperbolic plane. Our algorithm produces greedy drawings, which support greedy geometric routing, so that a message M between any pair of vertices may be routed…
We study algorithms for spectral graph sparsification. The input is a graph $G$ with $n$ vertices and $m$ edges, and the output is a sparse graph $\tilde{G}$ that approximates $G$ in an algebraic sense. Concretely, for all vectors $x$ and…
We study the problem of maximizing the number of spanning trees in a connected graph by adding at most $k$ edges from a given candidate edge set. We give both algorithmic and hardness results for this problem: - We give a greedy algorithm…
In many prediction problems, it is not uncommon that the number of variables used to construct a forecast is of the same order of magnitude as the sample size, if not larger. We then face the problem of constructing a prediction in the…
We propose a new computationally efficient method for quantizing the weights of pre- trained neural networks that is general enough to handle both multi-layer perceptrons and convolutional neural networks. Our method deterministically…
We propose a new scalable method to optimize the architecture of an artificial neural network. The proposed algorithm, called Greedy Search for Neural Network Architecture, aims to determine a neural network with minimal number of layers…
The frame algorithm uses a simple recursive formula to approximate an unknown vector from its frame coefficients. This note introduces an adaptive version of the frame algorithm that maximizes the error reduction between steps in terms of…
In this paper, we present our heuristic solutions to the problems of finding the maximum and minimum area polygons with a given set of vertices. Our solutions are based mostly on two simple algorithmic paradigms: greedy method and local…
A geometric graph is a graph whose vertices are points in general position in the plane and its edges are straight line segments joining these points. In this paper we give an $O(n^2 \log n)$ algorithm to compute the number of pairs of…
Given a set $S$ of $n$ points, a weight function $w$ to associate a non-negative weight to each point in $S$, a positive integer $k \ge 1$, and a real number $\epsilon > 0$, we devise the following algorithms to compute a $k$-vertex…
We study approximation algorithms for the following geometric version of the maximum coverage problem: Let $\mathcal{P}$ be a set of $n$ weighted points in the plane. Let $D$ represent a planar object, such as a rectangle, or a disk. We…
Given a graph $G$, the optimization version of the graph burning problem seeks for a sequence of vertices, $(u_1,u_2,...,u_p) \in V(G)^p$, with minimum $p$ and such that every $v \in V(G)$ has distance at most $p-i$ to some vertex $u_i$.…
We give a greedy learning algorithm for reconstructing an evolutionary tree based on a certain harmonic average on triplets of terminal taxa. After the pairwise distances between terminal taxa are estimated from sequence data, the algorithm…
Orthogonal greedy learning (OGL) is a stepwise learning scheme that adds a new atom from a dictionary via the steepest gradient descent and build the estimator via orthogonal projecting the target function to the space spanned by the…
Spanners for metric spaces have been extensively studied, both in general metrics and in restricted classes, perhaps most notably in low-dimensional Euclidean spaces -- due to their numerous applications. Euclidean spanners can be viewed as…
Most of the literature on spanners focuses on building the graph from scratch. This paper instead focuses on adding edges to improve an existing graph. A major open problem in this field is: given a graph embedded in a metric space, and a…
We use a greedy strategy to list the spanning trees of the fan graph, $F_n$, such that successive trees differ by pivoting a single edge around a vertex. It is the first greedy algorithm for exhaustively generating spanning trees using such…
We present the first linear time algorithm to construct the $2n$-bit version of the Lyndon array for a string of length $n$ using only $o(n)$ bits of working space. A simpler variant of this algorithm computes the plain ($n\lg n$-bit)…