Related papers: Seeking a Game in which the standard model Group s…
In this article, we generalise a result of Pottmeyer from the multiplicative group of the algebraic numbers to almost split semiabelian varieties defined over number fields. This concerns a consequence of R\'emond's generalisation of…
Game theory is usually considered applied mathematics, but a few game-theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e. the…
We characterize the optimal reward functions (scoring rules) that incentivize an agent to acquire information and report it truthfully to the principal. The optimal scoring rules let the agent make a simple binary bet in single-dimensional…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…
A new game-theoretic approach for combining multiple classifiers is proposed. A short introduction in Game Theory and coalitions illustrate the way any collective decision scheme can be viewed as a competitive game of coalitions that are…
In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The…
We consider one buyer and one seller. For a bundle $(t,q)\in [0,\infty[\times [0,1]=\mathbb{Z}$, $q$ either refers to the wining probability of an object or a share of a good, and $t$ denotes the payment that the buyer makes. We define…
We introduce a three-player nonlocal game, with a finite number of classical questions and answers, such that the optimal success probability of $1$ in the game can only be achieved in the limit of strategies using arbitrarily…
We prove that a group obtained as a quotient of the free product of finitely many cubulable groups by a finite set of relators satisfying the classical $C'(1/6)$--small cancellation condition is cubulable. This yields a new large class of…
The small-ball method was introduced as a way of obtaining a high probability, isomorphic lower bound on the quadratic empirical process, under weak assumptions on the indexing class. The key assumption was that class members satisfy a…
The principal character of a representation of the free group of rank two into PSL(2, C) is a triple of complex numbers that determines an irreducible representation uniquely up to conjugacy. It is a central problem in the geometry of…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
In this series of papers, we propose a theory of enumerative invariants counting self-dual objects in self-dual categories. Ordinary enumerative invariants in abelian categories can be seen as invariants for the structure group $\mathrm{GL}…
Quantum Decision Theory, advanced earlier by the authors, and illustrated for lotteries with gains, is generalized to the games containing lotteries with gains as well as losses. The mathematical structure of the approach is based on the…
Many finite groups, including all finite non-abelian simple groups, can be symmetrically generated by involutions. In this paper we give an algorithm to symmetrically represent elements of finite groups and to transform symmetrically…
In Problem #1542 of Mathematics Magazine, Grossman and Turett define the Cantor game. In his 2007 Mathematics Magazine article about the Cantor game, Matt Baker proves several results and poses three challenging questions about it: Do there…
Quantum resources may provide advantage over their classical counterparts. Theoretically, in certain tasks, this advantage can be very high. In this work, we construct such a task based on a game, mediated by Referee and played between…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
We define a notion of the criticality of a player for simple monotone games based on cooperation with other players, either to form a winning coalition or to break a winning one, with an essential role for all the players involved. We…