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We propose a model of discrete time dynamic congestion games with atomic players and a single source-destination pair. The latencies of edges are composed by free-flow transit times and possible queuing time due to capacity constraints. We…

Computer Science and Game Theory · Computer Science 2019-01-03 Marco Scarsini , Marc Schröder , Tristan Tomala

In this paper, we consider the Shapley network design game on undirected networks. In this game, we have an edge weighted undirected network $G(V,E)$ and $n$ selfish players where player $i$ wants to choose a path from source vertex $s_i$…

Computer Science and Game Theory · Computer Science 2014-01-27 Jian Li

In this article we give an in depth overview of the recent advances in the field of equilibrium networks. After outlining this topic, we provide a novel way of defining equilibrium graph (network) ensembles. We illustrate this concept on…

Statistical Mechanics · Physics 2007-05-23 I. Farkas , I. Derenyi , G. Palla , T. Vicsek

In this paper, we consider the problem of network design on network games. We study the conditions on the adjacency matrix of the underlying network to design a game such that the Nash equilibrium coincides with the social optimum. We…

Computer Science and Game Theory · Computer Science 2022-09-13 Abhishek Shende , Deepanshu Vasal , Sriram Vishwanath

We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our…

Computer Science and Game Theory · Computer Science 2025-07-11 George Christodoulou , Vasilis Christoforidis , Alkmini Sgouritsa , Ioannis Vlachos

We study network games in which players choose both the partners with whom they associate and an action level (e.g., effort) that creates spillovers for those partners. We introduce a framework and two solution concepts, extending standard…

Theoretical Economics · Economics 2024-02-07 Evan Sadler , Benjamin Golub

We analyze a game-theoretic abstraction of epidemic containment played on an undirected graph $G$: each player is associated with a node in $G$ and can either acquire protection from a contagious process or risk infection. After decisions…

Computer Science and Game Theory · Computer Science 2023-04-25 Mason DiCicco , Henry Poskanzer , Daniel Reichman

We study the problem of maximizing the number of spanning trees in a connected graph by adding at most $k$ edges from a given candidate edge set. We give both algorithmic and hardness results for this problem: - We give a greedy algorithm…

Data Structures and Algorithms · Computer Science 2018-07-17 Huan Li , Stacy Patterson , Yuhao Yi , Zhongzhi Zhang

Kleinberg proposed a family of small-world networks to explain the navigability of large-scale real-world social networks. However, the underlying mechanism that drives real networks to be navigable is not yet well understood. In this…

Social and Information Networks · Computer Science 2018-04-04 Zhi Yang , Wei Chen

We provide a strategic model of the formation of production networks that subsumes the standard general equilibrium approach. The objective of firms in our setting is to choose their supply relationships so as to maximize their profit at…

Theoretical Economics · Economics 2025-05-07 Antoine Mandel , Van-Quy Nguyen , Bach Dong-Xuan

Inference and optimization of real-value edge variables in sparse graphs are studied using the Bethe approximation and replica method of statistical physics. Equilibrium states of general energy functions involving a large set of real…

Disordered Systems and Neural Networks · Physics 2009-11-11 K. Y. Michael Wong , D. Saad

We consider a class of interdependent security games on networks where each node chooses a personal level of security investment. The attack probability experienced by a node is a function of her own investment and the investment by her…

Computer Science and Game Theory · Computer Science 2016-08-16 Ashish R. Hota , Shreyas Sundaram

We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that, over a sequence of rounds, an adversary either inserts a node with arbitrary connections or deletes…

Data Structures and Algorithms · Computer Science 2012-08-08 Tom Hayes , Jared Saia , Amitabh Trehan

We consider a decision network on an undirected graph in which each node corresponds to a decision variable, and each node and edge of the graph is associated with a reward function whose value depends only on the variables of the…

Probability · Mathematics 2009-12-03 David Gamarnik , David Goldberg , Theophane Weber

Professional networks -- the social networks among people in a given line of work -- can serve as a conduit for job prospects and other opportunities. Here we propose a model for the formation of such networks and the transfer of…

Computer Science and Game Theory · Computer Science 2024-06-28 Cynthia Dwork , Chris Hays , Jon Kleinberg , Manish Raghavan

Spatial networks are networks where nodes are located in a space equipped with a metric. Typically, the space is two-dimensional and until recently and traditionally, the metric that was usually considered was the Euclidean distance. In…

Combinatorics · Mathematics 2022-11-29 Ramon Ferrer-i-Cancho

In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…

Data Structures and Algorithms · Computer Science 2026-04-07 Nikhil Bansal , Milind Prabhu , Sahil Singla , Siddharth M. Sundaram

We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in…

Computer Science and Game Theory · Computer Science 2021-08-24 Edith Elkind , Jiarui Gan , Ayumi Igarashi , Warut Suksompong , Alexandros A. Voudouris

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between…

Computer Science and Game Theory · Computer Science 2023-05-23 Davide Bilò , Sarel Cohen , Tobias Friedrich , Hans Gawendowicz , Nicolas Klodt , Pascal Lenzner , George Skretas
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