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Simulation of non-adiabatic dynamics of a quantum system coupled to dissipative environments poses significant challenges. New sophisticated methods are regularly being developed with an eye towards moving to larger systems and more…

Quantum Physics · Physics 2023-06-07 Amartya Bose

In this work, we propose an interactive general instruction framework SketchMeHow to guidance the common users to complete the daily tasks in real-time. In contrast to the conventional augmented reality-based instruction systems, the…

Human-Computer Interaction · Computer Science 2021-09-08 Haoran Xie , Yichen Peng , Hange Wang , Kazunori Miyata

We introduce GaussianCut, a new method for interactive multiview segmentation of scenes represented as 3D Gaussians. Our approach allows for selecting the objects to be segmented by interacting with a single view. It accepts intuitive user…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Umangi Jain , Ashkan Mirzaei , Igor Gilitschenski

The development of new electronic structure methods is a very time consuming and error prone process when done by hand. SpinAdaptedSecondQuantization is an open-source Julia package we have developed for working with automated electronic…

Chemical Physics · Physics 2025-08-26 Marcus T. Lexander , Tor S. Haugland , Federico Rossi , Henrik Koch

Kawaii computing is a new term for a steadily growing body of work on the Japanese notion of "cute" in human-computer interaction (HCI) research and practice. Kawaii is distinguished from general notions of cute by its experiential and…

Human-Computer Interaction · Computer Science 2024-05-15 Yijia Wang , Katie Seaborn

We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Marvin Eisenberger , Zorah Lähner , Daniel Cremers

We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Ahmed Bourouis , Savas Ozkan , Andrea Maracani , Yi-Zhe Song , Mete Ozay

This work addresses the problem of recovering complete, simulatable object geometry from reconstructed real-world scenes, enabling physics-based interaction with objects embedded in the scene. While modern multi-view reconstruction methods…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Xin Dong , Weijian Deng , Lihan Zhang , Tianru Dai , Wenfeng Deng , Yansong Tang

Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Tianchang Shen , Jun Gao , Amlan Kar , Sanja Fidler

Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Wenda Wang , Anqi Liu , Junqi Yang , Lei He , Luying Wang , Jiachen Lu , Weixin Huang

In the early stages of engineering design, it is essential to know how a product behaves, especially how it moves. As designers must keep adjusting the motion until it meets the intended requirements, this process is often repetitive and…

Human-Computer Interaction · Computer Science 2025-10-10 Kalyan Ramana Gattoz , Prasad S. Onkar

Professional software offers immense power but also presents significant learning challenges. Its complex interfaces, as well as insufficient built-in structured guidance and unfamiliar terminology, often make newcomers struggle with task…

Human-Computer Interaction · Computer Science 2025-05-20 Yimeng Liu , Misha Sra

This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…

Human-Computer Interaction · Computer Science 2019-08-02 Alexandre Kaspar , Liane Makatura , Wojciech Matusik

Screen user interfaces (UIs) and infographics, sharing similar visual language and design principles, play important roles in human communication and human-machine interaction. We introduce ScreenAI, a vision-language model that specializes…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Gilles Baechler , Srinivas Sunkara , Maria Wang , Fedir Zubach , Hassan Mansoor , Vincent Etter , Victor Cărbune , Jason Lin , Jindong Chen , Abhanshu Sharma

We propose a new 3D spatial understanding task of 3D Question Answering (3D-QA). In the 3D-QA task, models receive visual information from the entire 3D scene of the rich RGB-D indoor scan and answer the given textual questions about the 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Daichi Azuma , Taiki Miyanishi , Shuhei Kurita , Motoaki Kawanabe

Direct manipulation interfaces provide intuitive and interactive features to a broad range of users, but they often exhibit two limitations: the built-in features cannot possibly cover all use cases, and the internal representation of the…

Human-Computer Interaction · Computer Science 2019-07-26 Brian Hempel , Ravi Chugh

We discuss specific hypergeometric solutions of the conformal Ward identities (CWI's) of scalar 4-point functions of primary fields in momentum space, in $d$ spacetime dimensions. We determine such solutions using various dual conformal…

High Energy Physics - Theory · Physics 2019-10-02 Claudio Corianò , Matteo Maria Maglio

With a bird's-eye view, we survey the landscape of Calabi-Yau threefolds, compact and non-compact, smooth and singular. Emphasis will be placed on the algorithms and databases which have been established over the years, and how they have…

High Energy Physics - Theory · Physics 2013-08-20 Yang-Hui He

We propose an approach for generating crochet instructions (patterns) from an input 3D model. We focus on Amigurumi, which are knitted stuffed toys. Given a closed triangle mesh, and a single point specified by the user, we generate crochet…

Graphics · Computer Science 2022-11-03 Michal Edelstein , Hila Peleg , Shachar Itzhaky , Mirela Ben-Chen