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Related papers: Fractional Pebbling Game Lower Bounds

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We study restricted computation models related to the Tree Evaluation Problem}. The TEP was introduced in earlier work as a simple candidate for the (*very*) long term goal of separating L and LogDCFL. The input to the problem is a rooted,…

Computational Complexity · Computer Science 2010-02-26 Dustin Wehr

We introduce the Tree Evaluation Problem, show that it is in logDCFL (and hence in P), and study its branching program complexity in the hope of eventually proving a superlogarithmic space lower bound. The input to the problem is a rooted,…

Computational Complexity · Computer Science 2015-03-17 Stephen Cook , Pierre McKenzie , Dustin Wehr , Mark Braverman , Rahul Santhanam

Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…

Discrete Mathematics · Computer Science 2025-05-23 G. A. Bridi , F. L. Marquezino , C. M. H. de Figueiredo

We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…

Combinatorics · Mathematics 2011-06-09 Stephanie Jones , Joshua D. Laison , Cameron McLeman , Kathryn Nyman

Graph pebbling is a combinatorial game played on an undirected graph with an initial configuration of pebbles. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The pebbling…

Combinatorics · Mathematics 2023-12-21 Dominic Flocco , Jonad Pulaj , Carl Yerger

The Tree Evaluation Problem was introduced by Cook et al. in 2010 as a candidate for separating P from L and NL. The most general space lower bounds known for the Tree Evaluation Problem require a semantic restriction on the branching…

Computational Complexity · Computer Science 2013-11-05 David Liu

The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing…

Computational Complexity · Computer Science 2015-03-13 Jakob Nordström

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful…

Computational Complexity · Computer Science 2015-07-01 Jakob Nordstrom

Let $G=(V,E)$ be a simple graph. A function $f:V\rightarrow \mathbb{N}\cup \{0\}$ is called a configuration of pebbles on the vertices of $G$ and the weight of $f$ is $w(f)=\sum_{u\in V}f(u)$ which is just the total number of pebbles…

Combinatorics · Mathematics 2023-08-23 Saeid Alikhani , Fatemeh Aghaei

Graph pebbling is a network model for transporting discrete resources that are consumed in transit. Deciding whether a given configuration on a particular graph can reach a specified target is ${\sf NP}$-complete, even for diameter two…

Combinatorics · Mathematics 2017-01-17 Liliana Alcón , Marisa Gutierrez , Glenn Hurlbert

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

Computational Complexity · Computer Science 2018-07-16 Erik D. Demaine , Quanquan C. Liu

Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble…

Combinatorics · Mathematics 2011-03-24 David S. Herscovici , Benjamin D. Hester , Glenn H. Hurlbert

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

Computational Complexity · Computer Science 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

Recent research in graph pebbling has introduced the notion of a cover pebbling number. Along this same idea, we develop a more general pebbling function Pi(G, t, P). This measures the minimum number of pebbles needed to guarantee that any…

Combinatorics · Mathematics 2007-05-23 T. Ballie Arnold

Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…

Combinatorics · Mathematics 2018-01-25 John Asplund , Glenn Hurlbert , Franklin Kenter

This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson

Let $G=(V,E)$ be a simple graph. A pebbling configuration on $G$ is a function $f:V\rightarrow \mathbb{N}\cup \{0\}$ that assigns a non-negative integer number of pebbles to each vertex. The weight of a configuration $f$ is $w(f)=\sum_{u\in…

Combinatorics · Mathematics 2025-01-07 Juma Gul Dehqan , Saeid Alikhani , Ali Delavar Khalafi , Fatemeh Aghaei

Given a connected graph $G$ and a configuration of $t$ pebbles on the vertices of G, a $q$-pebbling step consists of removing $q$ pebbles from a vertex, and adding a single pebble to one of its neighbors. Given a vector…

Combinatorics · Mathematics 2023-09-06 Neal Bushaw , Nathan Kettle

We consider a natural variant of the well-known Feedback Vertex Set problem, namely the problem of deleting a small subset of vertices or edges to a full binary tree. This version of the problem is motivated by real-world scenarios that are…

Data Structures and Algorithms · Computer Science 2020-01-01 Pratyush Dayal , Neeldhara Misra

Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

Data Structures and Algorithms · Computer Science 2026-03-10 Aleksandros Sobczyk
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