Related papers: Surface Reconstruction from Scattered Point via RB…
We propose a Semi-Lagrangian scheme coupled with Radial Basis Function interpolation for approximating a curvature-related level set model, which has been proposed by Zhao et al. in \cite{ZOMK} to reconstruct unknown surfaces from sparse,…
Radial basis functions (RBFs) play an important role in function interpolation, in particular in an arbitrary set of interpolation nodes. The accuracy of the interpolation depends on a parameter called the shape parameter. There are many…
We present a novel method for reconstructing a 3D implicit surface from a large-scale, sparse, and noisy point cloud. Our approach builds upon the recently introduced Neural Kernel Fields (NKF) representation. It enjoys similar…
In this paper, we present a method based on Radial Basis Function (RBF)-generated Finite Differences (FD) for numerically solving diffusion and reaction-diffusion equations (PDEs) on closed surfaces embedded in $\mathbb{R}^d$. Our method…
The problem of Cortical Surface Reconstruction from magnetic resonance imaging has been traditionally addressed using lengthy pipelines of image processing techniques like FreeSurfer, CAT, or CIVET. These frameworks require very long…
The direct method used for calculating smooth radial basis function (RBF) interpolants in the flat limit becomes numerically unstable. The RBF-QR algorithm bypasses this ill-conditioning using a clever change of basis technique. We extend…
Surface reconstruction is a fundamental problem in 3D graphics. In this paper, we propose a learning-based approach for implicit surface reconstruction from raw point clouds without normals. Our method is inspired by Gauss Lemma in…
Implicit 3D surface reconstruction of an object from its partial and noisy 3D point cloud scan is the classical geometry processing and 3D computer vision problem. In the literature, various 3D shape representations have been developed,…
We propose a level-set-based semi-Lagrangian method on graded adaptive Cartesian grids to address the problem of surface reconstruction from point clouds. The goal is to obtain an implicit, high-quality representation of real shapes that…
In the recent paper [8], a new method to compute stable kernel-based interpolants has been presented. This \textit{rescaled interpolation} method combines the standard kernel interpolation with a properly defined rescaling operation, which…
We consider how some methods of uniform and nonuniform interpolation by translates of radial basis functions -- specifically the so-called general multiquadrics -- perform in the presence of certain types of noise. These techniques provide…
We propose a method to interpolate Signed Distance Function (SDF) data from a discrete set of samples. Unlike prior work, our approach ensures that the new SDF data values are fully consistent with the input and each other, such that the…
Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in…
Neural implicit functions have emerged as a powerful representation for surfaces in 3D. Such a function can encode a high quality surface with intricate details into the parameters of a deep neural network. However, optimizing for the…
In this paper we propose a new stable and accurate approximation technique which is extremely effective for interpolating large scattered data sets. The Partition of Unity (PU) method is performed considering Radial Basis Functions (RBFs)…
In this paper we present an effective coarse space correction addressed to accelerate the solution of an algebraic linear system. The system arises from the formulation of the problem of interpolating scattered data by means of Radial Basis…
Several imaging applications (vessels, retina, plant roots, road networks from satellites) require the accurate segmentation of thin structures for subsequent analysis. Discontinuities (gaps) in the extracted foreground may hinder…
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode…
Recent years have witnessed a rapid advancement in GPU technology, establishing it as a formidable high-performance parallel computing technology with superior floating-point computational capabilities compared to traditional CPUs. This…
Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry…