Related papers: On the Peculiarities of Design: An Engineering Per…
We present an empirical study aimed at analysing the use of viewpoints in an industrial Concurrent Engineering context. Our focus is on the viewpoints expressed in the argumentative process taking place in evaluation meetings. Our results…
Participatory Design -- an iterative, flexible design process that uses the close involvement of stakeholders, most often end users -- is growing in use across design disciplines. As an increasing number of practitioners turn to…
Designing secure information infrastructure is a function of design and usability. However, security is seldom given priority when systems are being developed. Secure design practices should balance between functionality (i.e., proper…
Emotional design has been well recognized in the domain of human factors and ergonomics. In this chapter, we reviewed related models and methods of emotional design. We are motivated to encourage emotional designers to take multiple…
As mixed-ability collaboration has become increasingly focal within accessibility research, managing varied, and sometimes conflicting, access needs has become a key consideration in designing for access. When an accessibility feature or…
Decision-making systems increasingly orchestrate our world: how to intervene on the algorithmic components to build fair and equitable systems is therefore a question of utmost importance; one that is substantially complicated by the…
Researchers in physics education have advocated both for including modeling in science classrooms as well as promoting student engagement with sensemaking. These two processes facilitate the generation of new knowledge by connecting to…
The formal definition of limit is one mathematical idea that gives difficulties to most students. Therefore, it is necessary to provide engaging activity in order to construct the students' understanding about the definition. This study…
In this paper I describe an in-class discussion activity aimed at helping elementary education majors in a physical science course think about issues surrounding the inclusion of "Intelligent Design" in public school science standards. I…
Understanding electronics is a critical area in the maker scene. Many of the makers' projects require electronics knowledge to connect microcontrollers with sensors and actuators. Yet, learning electronics is challenging, as internal…
Designers, process planners and manufacturers naturally consider different concepts for a same object. The stiffness of production means and the design specification requirements mark out process planners as responsible of the coherent…
This paper proposes the concept of 'research through litigation', where a HCI researcher would bring a claim in the legal system in order to understand judicial attitudes towards technologies. Based on my seven years of experience of…
Current day software development relies heavily on the use of service architectures and on agile iterative development methods to design, implement, and deploy systems. These practices result in systems made up of multiple services that…
Designing human computer interaction interface is an important and a complex task, but it could be simplified by decomposing task into subcomponents and maintaining relationships among those subcomponents. Task decomposition is a structured…
People with disabilities often face discrimination and lack of access in all areas of society. While improving the affordability and appropriateness of assistive technologies can pave the way for easier participation and independence,…
Software is primarily developed for people by people and human factors must be studied in all software engineering phases. Creativity is the source to improvise solutions to problems for dominating complex systems such as software…
We present a field study aimed at analysing the use of viewpoints in co-design meetings. A viewpoint is a representation characterised by a certain combination of constraints. Three types of viewpoints are distinguished: prescribed…
While teaching introductory programming courses for over a decade in reputed institutions we have experienced that several factors play significant role in developing problem solving skills and program development skills in students. There…
Applying Design Science Research (DSR) methodology is becoming a popular working resource for most Information Systems (IS) and Software engineering studies. The research and/or practical design problems that must be faced aim to answer the…
Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…