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We investigate how the integration of visual agent-based programming and computationally augmented physical structures can support curricular integration across STEM domains for elementary grade students. We introduce ViMAP-Tangible, a…

Physics Education · Physics 2014-03-03 Pratim Sengupta , Gokul Krishnan , Mason Wright

How can elementary grade teachers integrate programming and computational thinking with the science curriculum? To answer this question, we present results from a long-term, design-based, microgenetic study where 1) agent-based programming…

Physics Education · Physics 2016-09-06 Amanda Dickes , Amy Farris , Pratim Sengupta

We study lifelong visual perception in an embodied setup, where we develop new models and compare various agents that navigate in buildings and occasionally request annotations which, in turn, are used to refine their visual perception…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Zero-shot classification is a promising paradigm to solve an applicable problem when the training classes and test classes are disjoint. Achieving this usually needs experts to externalize their domain knowledge by manually specifying a…

Human-Computer Interaction · Computer Science 2021-08-17 Shichao Jia , Zeyu Li , Nuo Chen , Jiawan Zhang

In this paper we introduce and discuss an approach for multi-agent-oriented visual programming. This aims at enabling individuals without programming experience but with knowledge in specific target domains to design and (re)configure…

Human-Computer Interaction · Computer Science 2025-11-18 Samuele Burattini , Alessandro Ricci , Simon Mayer , Danai Vachtsevanou , Jeremy Lemee , Andrei Ciortea , Angelo Croatti

Utilizing Graphic User Interface (GUI) for human-computer interaction is essential for accessing a wide range of digital tools. Recent advancements in Vision Language Models (VLMs) highlight the compelling potential to develop versatile…

Artificial Intelligence · Computer Science 2025-06-02 Wentong Chen , Junbo Cui , Jinyi Hu , Yujia Qin , Junjie Fang , Yue Zhao , Chongyi Wang , Jun Liu , Guirong Chen , Yupeng Huo , Yuan Yao , Yankai Lin , Zhiyuan Liu , Maosong Sun

Humans have long relied on visual aids like sketches and diagrams to support reasoning and problem-solving. Visual tools, like auxiliary lines in geometry or graphs in calculus, are essential for understanding complex ideas. However, many…

Human-Computer Interaction · Computer Science 2025-04-03 Steven-Shine Chen , Jimin Lee , Paul Pu Liang

Vision-and-Language Navigation (VLN) is a task where an agent navigates in an embodied indoor environment under human instructions. Previous works ignore the distribution of sample difficulty and we argue that this potentially degrade their…

Machine Learning · Computer Science 2021-11-16 Jiwen Zhang , Zhongyu Wei , Jianqing Fan , Jiajie Peng

MLLMs exhibit strong reasoning on isolated queries, yet they operate de novo -- solving each problem independently and often repeating the same mistakes. Existing memory-augmented agents mainly store past trajectories for reuse. However,…

Artificial Intelligence · Computer Science 2026-05-05 Weihao Bo , Shan Zhang , Yanpeng Sun , Jingjing Wu , Qunyi Xie , Xiao Tan , Kunbin Chen , Wei He , Xiaofan Li , Na Zhao , Jingdong Wang , Zechao Li

In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Duomin Wang , Bin Dai , Yu Deng , Baoyuan Wang

Adaptive learning refers to educational technologies that track learners' learning progress and adapt the instructional process based on individual learners' learning performance. It is increasingly recognized as critical for developing an…

Computation and Language · Computer Science 2026-05-18 Jie Gao , Yongan Yu , Junzhu Su , Yiran Lin , Adam K. Dube , Jackie Chi Kit Cheung

Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of…

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

We present an optimised multi-modal dialogue agent for interactive learning of visually grounded word meanings from a human tutor, trained on real human-human tutoring data. Within a life-long interactive learning period, the agent, trained…

Computation and Language · Computer Science 2017-10-02 Yanchao Yu , Arash Eshghi , Oliver Lemon

Large language models (LLMs) are revolutionizing education, with LLM-based agents playing a key role in simulating student behavior. A major challenge in student simulation is modeling the diverse learning patterns of students at various…

Machine Learning · Computer Science 2025-08-12 Tao Wu , Jingyuan Chen , Wang Lin , Mengze Li , Yumeng Zhu , Ang Li , Kun Kuang , Fei Wu

In virtual reality (VR) educational scenarios, Pedagogical agents (PAs) enhance immersive learning through realistic appearances and interactive behaviors. However, most existing PAs rely on static speech and simple gestures. This…

Human-Computer Interaction · Computer Science 2026-03-11 Ninghao Wan , Jiarun Song , Fuzheng Yang

Visual compliance verification is a critical yet underexplored problem in computer vision, especially in domains such as media, entertainment, and advertising where content must adhere to complex and evolving policy rules. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Rahul Ghosh , Baishali Chaudhury , Hari Prasanna Das , Meghana Ashok , Ryan Razkenari , Long Chen , Sungmin Hong , Chun-Hao Liu

Multimodal representation learning has shown promising improvements on various vision-language tasks. Most existing methods excel at building global-level alignment between vision and language while lacking effective fine-grained image-text…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Zijia Zhao , Longteng Guo , Xingjian He , Shuai Shao , Zehuan Yuan , Jing Liu

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal…

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