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We present a new method for measuring the effectiveness of online learning resources, through the analysis of time-stamped log data of students' interaction with a sequence of online learning modules created based on the concept of mastery…

Physics Education · Physics 2019-03-20 Zhongzhou Chen , Matthew Guthrie

As AI increasingly enters the classroom, what changes when students collaborate with algorithms instead of peers? We analyzed 36 undergraduate students learning graph theory through peer collaboration (n=24) or AI assistance (n=12), using…

Human-Computer Interaction · Computer Science 2026-01-21 Caitlin Morris , Pattie Maes

The process of writing code and use of features in an integrated development environment (IDE) is a fruitful source of data in computing education research. Existing studies use records of students' actions in the IDE, consecutive code…

Software Engineering · Computer Science 2020-12-10 Elena Lyulina , Anastasiia Birillo , Vladimir Kovalenko , Timofey Bryksin

Currently, there is a lack of practical, real-world projects on Computer Science (CS) courses at Maynooth University. Generally CS undergraduate modules are composed of 24 hours of lectures and 24 hours of labs where students learn…

Computers and Society · Computer Science 2016-09-27 Susan Bergin , Aidan Mooney

Context: In the workplace, some individuals engage in the voluntary and intentional generation, promotion, and realization of new ideas for the benefit of individual performance, group effectiveness, or the organization. The literature…

Software Engineering · Computer Science 2016-12-15 Cleviton Monteiro , Fabio Queda Bueno da Silva , Luiz Fernando Capretz

Many real-world networks can be modeled by networks of interacting agents. Analysis of these interactions can reveal fundamental properties from these networks. Estimating the amount of collaboration in a network corresponding to…

Social and Information Networks · Computer Science 2019-01-23 Mohsen Shahriari , Ralf Klamma , Matthias Jarke

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

Collaborative group projects are integral to computer science education, fostering teamwork, problem-solving, and industry-relevant skills. However, assessing individual contributions within group settings remains challenging. Traditional…

Human-Computer Interaction · Computer Science 2026-03-13 Songmei Yu , Andrew Zagula

An approach for engineering student exercises using the Internet is described. In this approach, for a given exercise, each student receives the same problem, but with different data. The exercise content can be static or dynamic, and the…

Computers and Society · Computer Science 2012-08-26 Richard Perry

Learning and teaching experiment was designed to incorporate SRS Student Response System to measure and assess student engagement in higher education for level 5 engineering students. The SRS system was based on getting an immediate student…

Computers and Society · Computer Science 2015-10-12 Sam M Dakka

Artificial Intelligence has demonstrated its significance in software engineering through notable improvements in productivity, accuracy, collaboration, and learning outcomes. This study examines the impact of generative AI tools,…

Software Engineering · Computer Science 2024-02-23 Muhammad Waseem , Teerath Das , Aakash Ahmad , Peng Liang , Mahdi Fehmideh , Tommi Mikkonen

Generative AI and agentic tools are reshaping agile software development, yet many engineering curricula still teach agile methods and AI competencies separately and largely lecture-based. This paper presents a project-based AI Engineering…

Software Engineering · Computer Science 2026-03-11 Andreas Rausch , Stefan Wittek , Tobias Geger , David Inkermann

Feedback is critical in education. This Innovative Practice Full Paper reports lessons learned from improving the quality of feedback in a semi-capstone software engineering course, with particular focus on how to deliver productive…

Software Engineering · Computer Science 2022-08-17 Torgeir Dingsøyr

In the spring of 2020, the Department of Informatics covered a 20 ECTS capstone course in Software Engineering, mainly focusing on developing a complex application. The course used active learning methods, and 240 students were working in…

Software Engineering · Computer Science 2021-11-04 Yngve Lindsjørn , Steffen Almås , Viktoria Stray

This full paper in the research track evaluates the usage of data logged from cybersecurity exercises in order to predict students who are potentially at risk of performing poorly. Hands-on exercises are essential for learning since they…

Programming instructors often conduct collaborative learning activities, like Peer Instruction, to foster a deeper understanding in students and enhance their engagement with learning. These activities, however, may not always yield…

Human-Computer Interaction · Computer Science 2024-10-08 Xiaohang Tang , Sam Wong , Kevin Pu , Xi Chen , Yalong Yang , Yan Chen

With the development of MOOCs massive open online courses, increasingly more subjects can be studied online. Researchers currently show growing interest in the field of MOOCs, including dropout prediction, cheating detection and achievement…

Information Retrieval · Computer Science 2019-08-06 Shaojie Qu , Kan Li , Zheyi Fan , Sisi Wu , Xinyi Liu , Zhiguo Huang

Mobile applications and other integration of information and communication technology (ICT) have become well-known in education to monitor teaching and learning activities. The analysis of student learning through evaluation is a growing…

Human-Computer Interaction · Computer Science 2022-02-08 Ronel B. Dayanghirang , Alexander A. Hernandez

Adaptive learning systems can produce substantial learning gains, yet many students engage for too brief or too superficial a period to benefit. A central obstacle is measuring effort. Effort during multi-step problem solving is rarely…

Computers and Society · Computer Science 2026-05-12 Conrad Borchers , Lijin Zhang , Kexin Yang , Tomohiro Nagashima , Benjamin W. Domingue

Group work is becoming increasingly common in introductory physics classrooms. Understanding how students engage in these group learning environments is important for designing and facilitating productive learning opportunities for…

Physics Education · Physics 2018-01-23 Alanna Pawlak , Paul W. Irving , Marcos D. Caballero
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