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The purpose of this study is to propose a model that predicts the social and psychological factors that affect the individuals collaborative learning outcome in group projects. The model is established on the basis of two theories, namely,…

Computers and Society · Computer Science 2016-10-18 Sara Taraman , Yasmin Hassan , Doaa Shawky , Ashraf H. Badawi

With increasing popularity in online learning, a surge of E-learning platforms have emerged to facilitate education opportunities for k-12 (from kindergarten to 12th grade) students and with this, a wealth of information on their learning…

Human-Computer Interaction · Computer Science 2019-09-24 Meng Xia , Huan Wei , Min Xu , Leo Yu Ho Lo , Yong Wang , Rong Zhang , Huamin Qu

The increasing availability of learning activity data in Massive Open Online Courses (MOOCs) enables us to conduct a large-scale analysis of learners' learning behavior. In this paper, we analyze a dataset of 351 million learning activities…

Information Retrieval · Computer Science 2024-08-07 Xin Zhou , Aixin Sun , Jie Zhang , Donghui Lin

A plethora of research has been done in the past focusing on predicting student's performance in order to support their development. Many institutions are focused on improving the performance and the education quality; and this can be…

Computers and Society · Computer Science 2020-05-15 MohammadNoor Injadat , Abdallah Moubayed , Ali Bou Nassif , Abdallah Shami

The large-scale online management systems (e.g. Moodle), online web forums (e.g. Piazza), and online homework systems (e.g. WebAssign) have been widely used in the blended courses recently. Instructors can use these systems to deliver class…

Social and Information Networks · Computer Science 2017-10-02 Niki Gitinabard , Linting Xue , Collin F. Lynch , Sarah Heckman , Tiffany Barnes

Technology organizations continuously invest in professional development, but face difficulties in transferring learning to project practice. This exploratory qualitative study investigates which improvements software engineering…

Software Engineering · Computer Science 2026-03-17 Rodrigo Siqueira , Danilo Monteiro Ribeiro

Computer networking is an important specialization in Information and Communication Technologies. However imparting the right knowledge to students can be a challenging task due to the fact that there is not enough time to deliver lengthy…

Computers and Society · Computer Science 2015-04-10 Z. I. Dafalla , R. D. Balaji

Student experiences in large undergraduate Computer Science courses are increasingly impacted by automated systems. Bots, or agents of software automation, are useful for efficiently grading and generating feedback. Current efforts at…

Software Engineering · Computer Science 2021-03-18 Chris Brown , Chris Parnin

Collaborative learning is an educational approach that enhances learning through shared goals and working together. Interaction and regulation are two essential factors related to the success of collaborative learning. Since the information…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Yante Li , Yang Liu , KhÁnh Nguyen , Henglin Shi , Eija Vuorenmaa , Sanna Jarvela , Guoying Zhao

The intrinsic temporality of learning demands the adoption of methodologies capable of exploiting time-series information. In this study we leverage the sequence data framework and show how data-driven analysis of temporal sequences of task…

Social and Information Networks · Computer Science 2020-07-15 Robert L. Peach , Sam F. Greenbury , Iain G. Johnston , Sophia N. Yaliraki , David Lefevre , Mauricio Barahona

Beyond self-report data, we lack reliable and non-intrusive methods for identifying flow. However, taking a step back and acknowledging that flow occurs during periods of focus gives us the opportunity to make progress towards measuring…

Human-Computer Interaction · Computer Science 2023-04-11 Adam Brown , Sarah D'Angelo , Ben Holtz , Ciera Jaspen , Collin Green

Prior work has developed a range of automated measures ("detectors") of student self-regulation and engagement from student log data. These measures have been successfully used to make discoveries about student learning. Here, we extend…

Computers and Society · Computer Science 2025-05-20 Ashish Gurung , Jionghao Lin , Zhongtian Huang , Conrad Borchers , Ryan S. Baker , Vincent Aleven , Kenneth R. Koedinger

Machine learning (ML) course for undergraduates face challenges in assessing student learning and providing practical exposure. Group project-based learning, an increasingly popular form of experiential learning in CS education, encounters…

Computers and Society · Computer Science 2024-10-23 R Indra , PD Parthasarathy , Jatin Ambasana , Spruha Satavlekar

In software engineering, numerous studies have focused on the analysis of fine-grained logs, leading to significant innovations in areas such as refactoring, security, and code completion. However, no similar studies have been conducted for…

We present an investigation regarding the challenges faced by student teams across four consecutive iterations of a team-focused, project-based course in software engineering. The studied period includes the switch to fully online…

Computers and Society · Computer Science 2023-09-25 Dan Mircea Suciu , Simona Motogna , Arthur-Jozsef Molnar

We surveyed 237 undergraduate students who are enrolled in various subjects and are members of software engineering teams. Their being a member in a team is part of the requirements of the course. We found that each of task visibility,…

Computers and Society · Computer Science 2015-07-31 Jaderick P. Pabico , Joseph Anthony C. Hermocilla , John Paul C. Galang , Christine C. De Sagun

Higher education provides a solid theoretical and practical, but mostly technical, background for the aspiring software developer. Research, however, has shown that graduates still fall short of the expectations of industry. These…

Software Engineering · Computer Science 2019-11-05 Wouter Groeneveld , Joost Vennekens , Kris Aerts

In this study we coded, for individual student participation on each question, the video of twenty-seven groups interacting in the group phase of a variety of two-phase exams. We found that maximum group participation occurred on questions…

Physics Education · Physics 2016-10-04 Joss Ives , Matias de Jong Van Lier , Nutifafa Kwaku Sumah , Jared B. Stang

Developing students' ability to troubleshoot is an important learning outcome for many undergraduate physics lab courses, especially electronics courses. In other work, metacognition has been identified as an important feature of…

Understanding and enhancing student engagement through digital platforms is critical in higher education. This study introduces a methodology for quantifying engagement across an entire module using virtual learning environment (VLE)…

Computers and Society · Computer Science 2024-12-17 Laura J. Johnston , Jim E. Griffin , Ioanna Manolopoulou , Takoua Jendoubi
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