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To investigate how consensus is reached on a large self-organized peer-to-peer network, we extended the naming game model commonly used in language and communication to Naming Game in Groups (NGG). Differing from other existing naming game…
Naming game simulates the process of naming an objective by a population of agents organized in a certain communication network topology. By pair-wise iterative interactions, the population reaches a consensus state asymptotically. In this…
The Naming Game is a model of non-equilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its…
The Naming Games (NG) are agent-based models for agreement dynamics, peer pressure and herding in social networks, and protocol selection in autonomous ad-hoc sensor networks. By introducing a small noise term to the NG, the resulting…
In this paper we analyze the effect of a non-trivial topology on the dynamics of the so-called Naming Game, a recently introduced model which addresses the issue of how shared conventions emerge spontaneously in a population of agents. We…
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agent-based model captures essential features of agreement dynamics in a network of…
Community structure is essential for social communications, where individuals belonging to the same community are much more actively interacting and communicating with each other than those in different communities within the human society.…
We consider two social consensus models, the AB-model and the Naming Game restricted to two conventions, which describe a population of interacting agents that can be in either of two equivalent states (A or B) or in a third mixed (AB)…
We introduce a growing network model---the copying model---in which a new node attaches to a randomly selected target node and, in addition, independently to each of the neighbors of the target with copying probability $p$. When…
We investigate how very large populations are able to reach a global consensus, out of local "microscopic" interaction rules, in the framework of a recently introduced class of models of semiotic dynamics, the so-called Naming Game. We…
Naming Game is a recently proposed model for describing how a multi-agent system can converge towards a consensus state in a self-organized way. In this paper, we investigate this model on the so-called homogeneous small-world networks and…
To analyze the nuances of the root concept of neutral in social networks, we focus on several related interpretations and suggest corresponding mathematical models for each of them from the family of information-sharing multi-agents network…
In this work we present novel results to the problem of the Hegselmann-Krause dynamics in networks obtained by an extensive study of the behavior of the standard order parameter sensitive to the onset of consensus: the normalized size of…
We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…
We investigate a prototypical agent-based model, the Naming Game, on two-dimensional random geometric networks. The Naming Game [A. Baronchelli et al., J. Stat. Mech.: Theory Exp. (2006) P06014.] is a minimal model, employing local…
The naming game (NG) describes the agreement dynamics of a population of agents that interact locally in a pairwise fashion, and in recent years statistical physics tools and techniques have greatly contributed to shed light on its rich…
The Naming Game is a classic model for studying the emergence and evolution of language within a population. In this paper, we extend the traditional Naming Game model to encompass multiple committed opinions and investigate the system…
We introduce an evolving network model in which a new node attaches to a randomly selected target node and also to each of its neighbors with probability $p$. The resulting network is sparse for $p<\frac{1}{2}$ and dense (average degree…
Agent-based models of the binary naming game are generalized here to represent a family of models parameterized by the introduction of two continuous parameters. These parameters define varying listener-speaker interactions on the…
The phenomenon of opinion disagreement has been empirically observed and reported in the literature, which is affected by various factors, such as the structure of social networks. An important discovery in network science is that most…