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In this paper, we propose to compute Voronoi diagrams over mesh surfaces driven by an arbitrary geodesic distance solver, assuming that the input is a triangle mesh as well as a collection of sites $P=\{p_i\}_{i=1}^m$ on the surface. We…

Computational Geometry · Computer Science 2022-12-20 Shiqing Xin , Pengfei Wang , Rui Xu , Dongming Yan , Shuangmin Chen , Wenping Wang , Caiming Zhang , Changhe Tu

Let $P$ be a set of $n$ points and $Q$ a convex $k$-gon in ${\mathbb R}^2$. We analyze in detail the topological (or discrete) changes in the structure of the Voronoi diagram and the Delaunay triangulation of $P$, under the convex distance…

Computational Geometry · Computer Science 2014-04-21 Pankaj K. Agarwal , Haim Kaplan , Natan Rubin , Micha Sharir

We describe an algorithm to construct an intrinsic Delaunay triangulation of a smooth closed submanifold of Euclidean space. Using results established in a companion paper on the stability of Delaunay triangulations on $\delta$-generic…

Computational Geometry · Computer Science 2013-03-27 Jean-Daniel Boissonnat , Ramsay Dyer , Arijit Ghosh

Voronoi diagrams are essential geometrical structures with numerous applications, particularly astrophysics-driven finite volume methods. While serial algorithms for constructing these entities are well-established, parallel construction…

Instrumentation and Methods for Astrophysics · Physics 2025-11-05 Maor Mizrachi , Barak Raveh , Elad Steinberg

We present a space and time efficient practical parallel algorithm for approximating the diameter of massive weighted undirected graphs on distributed platforms supporting a MapReduce-like abstraction. The core of the algorithm is a…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-10 Matteo Ceccarello , Andrea Pietracaprina , Geppino Pucci , Eli Upfal

I present a 3D advancing-front mesh refinement algorithm that generates a constrained Delaunay mesh for any piecewise linear complex (PLC) and extend this algorithm to produce truly Delaunay meshes for any PLC. First, as in my recently…

Computational Geometry · Computer Science 2021-05-04 Shankar P Sastry

A new O(nlog(n)) algorithm is presented for performing Delaunay triangulation of sets of 2D points. The novel component of the algorithm is a radially propagating \emph{sweep-hull} (sequentially created from the radially sorted set of 2D…

Computational Geometry · Computer Science 2016-04-07 David Sinclair

Finding dense subgraphs is a fundamental algorithmic tool in data mining, community detection, and clustering. In this problem, one aims to find an induced subgraph whose edge-to-vertex ratio is maximized. We study the directed case of this…

Data Structures and Algorithms · Computer Science 2023-11-21 Slobodan Mitrović , Theodore Pan

We present a simple algorithm for computing higher-order Delaunay mosaics that works in Euclidean spaces of any finite dimensions. The algorithm selects the vertices of the order-$k$ mosaic from incrementally constructed lower-order mosaics…

Computational Geometry · Computer Science 2020-11-10 Herbert Edelsbrunner , Georg Osang

Yao graphs are geometric spanners that connect each point of a given point set to its nearest neighbor in each of $k$ cones drawn around it. Yao graphs were introduced to construct minimum spanning trees in $d$ dimensional spaces. Moreover,…

Computational Geometry · Computer Science 2023-03-15 Daniel Funke , Peter Sanders

The Hilbert metric is a distance function defined for points lying within a convex body. It generalizes the Cayley-Klein model of hyperbolic geometry to any convex set, and it has numerous applications in the analysis and processing of…

Computational Geometry · Computer Science 2021-12-07 Auguste H. Gezalyan , David M. Mount

A Frontal-Delaunay refinement algorithm for mesh generation in piecewise smooth domains is described. Built using a restricted Delaunay framework, this new algorithm combines a number of novel features, including: (i) an unweighted,…

Computational Geometry · Computer Science 2016-07-27 Darren Engwirda

Computational complexity and approximation algorithms are reported for a problem of stabbing a set of straight line segments with the least cardinality set of disks of fixed radii $r>0$ where the set of segments forms a straight line…

Computational Geometry · Computer Science 2018-03-23 Konstantin Kobylkin

Given a graph $G=(V, E)$ and and a proper labeling $f$ from $V$ to $\{1, ..., n\}$, we define $B(f)$ as the maximum absolute difference between $f(u)$ and $f(v)$ where $(u,v)\in E$. The bandwidth of $G$ is the minimum $B(f)$ for all $f$.…

Data Structures and Algorithms · Computer Science 2012-11-02 Hao-Hsiang Hung

We address the problem of replicating a Voronoi diagram $V(S)$ of a planar point set $S$ by making proximity queries, which are of three possible (in decreasing order of information content): 1. the exact location of the nearest site(s) in…

Computational Geometry · Computer Science 2010-06-11 Matthew T. Dickerson , David Eppstein , Michael T. Goodrich

A data structure is presented that explicitly maintains the graph of a Voronoi diagram of $N$ point sites in the plane or the dual graph of a convex hull of points in three dimensions while allowing insertions of new sites/points. Our…

Computational Geometry · Computer Science 2020-07-06 Elena Arseneva , John Iacono , Grigorios Koumoutsos , Stefan Langerman , Boris Zolotov

Sublinear time algorithms for approximating maximum matching size have long been studied. Much of the progress over the last two decades on this problem has been on the algorithmic side. For instance, an algorithm of Behnezhad [FOCS'21]…

Data Structures and Algorithms · Computer Science 2022-11-30 Soheil Behnezhad , Mohammad Roghani , Aviad Rubinstein

In the Hausdorff Voronoi diagram of a set of clusters of points in the plane, the distance between a point t and a cluster P is the maximum Euclidean distance between t and a point in P. This diagram has direct applications in VLSI design.…

Computational Geometry · Computer Science 2013-12-17 Panagiotis Cheilaris , Elena Khramtcova , Evanthia Papadopoulou

For a set of $n$ points in the plane, this paper presents simple kinetic data structures (KDS's) for solutions to some fundamental proximity problems, namely, the all nearest neighbors problem, the closest pair problem, and the Euclidean…

Computational Geometry · Computer Science 2014-01-07 Zahed Rahmati , Mohammad Ali Abam , Valerie King , Sue Whitesides , Alireza Zarei

We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…

Graphics · Computer Science 2020-07-02 Zhenghai Chen , Tiow-Seng Tan , Hong-Yang Ong