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Live streaming platforms host interconnected communities of content creators whose audiences overlap and interact in ways that are poorly understood at fine temporal resolution. We present a descriptive longitudinal study of audience…

Social and Information Networks · Computer Science 2026-03-26 Maxwell Shepherd

This paper proposes a scalable and resilient real-time multi-party communication architecture for the delivery of mixed media streams, for which content centric networking, with its intelligent network layer, is chosen for implementation to…

Networking and Internet Architecture · Computer Science 2017-03-10 Asit Chakraborti , Syed Obaid Amin , Aytac Azgin , Ravishankar Ravindran , Guo-Qiang Wang

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we…

To maintain fairness, in the terms of resources shared by an individual peer, a proper incentive policy is required in a peer to peer network. This letter proposes, a simpler mechanism to rank the peers based on their resource contributions…

Networking and Internet Architecture · Computer Science 2016-06-03 Sateesh Kumar Awasthi , Yatindra Nath Singh

In this paper, we analyze a round-based pricing scheme that encourages favorable behavior from users of real-time P2P applications like P2PTV. In the design of pricing schemes, we consider price to be a function of usage and capacity of…

Networking and Internet Architecture · Computer Science 2009-11-10 Gitanjali Bhutani

This paper studies the problem of load-balancing the demand for content in a peer-to-peer network across heterogeneous peer nodes that hold replicas of the content. Previous decentralized load balancing techniques in distributed systems…

Networking and Internet Architecture · Computer Science 2007-05-23 Mema Roussopoulos , Mary Baker

Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…

Multimedia · Computer Science 2020-12-01 Xiangbo Li , Mahmoud Darwich , Magdy Bayoumi , Mohsen Amini Salehi

The current availability of interconnected portable devices, and the advent of the Web 2.0, raise the problem of supporting anywhere and anytime access to a huge amount of content, generated and shared by mobile users. In this work we…

Networking and Internet Architecture · Computer Science 2022-05-31 Valerio Arnaboldi , Mattia G. Campana , Franca Delmastro , Elena Pagani

Peer-to-peer (P2P) computing is currently attracting enormous attention. In P2P systems a very large number of autonomous computing nodes (the peers) pool together their resources and rely on each other for data and services. Peer-to-peer…

Performance · Computer Science 2011-10-04 Anis Ismail , Mohamed Quafafou , Nicolas Durand , Gilles Nachouki , Mohammad Hajjar

In traditional communication system, information of APP (Application) layer, transport layer and MAC (Media Access Control)layer has not been fully interacted,which inevitably leads to inconsistencies among TCP congestion state,…

Networking and Internet Architecture · Computer Science 2020-07-03 Xinyu Huang , Lijun He

User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…

Networking and Internet Architecture · Computer Science 2010-08-03 Jaeok Park , Mihaela van der Schaar

This paper analyzes the adoption of unstructured P2P overlay networks to build publish-subscribe systems. We consider a very simple distributed communication protocol, based on gossip and on the local knowledge each node has about…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-06-21 Stefano Ferretti

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

Software Engineering · Computer Science 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Virtual world technologies provide new and immersive space for learning, training, and education. They are enabled by the content creation and content sharing function for allowing users to create and interoperate various learning objects.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-06-25 Bingqing Shen , Jingzhi Guo

Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the main performance gain of this caching was thought to result from making part of the requested…

Information Theory · Computer Science 2015-09-08 Mohammad Ali Maddah-Ali , Urs Niesen

We propose a streaming submodular maximization algorithm "stream clipper" that performs as well as the offline greedy algorithm on document/video summarization in practice. It adds elements from a stream either to a solution set $S$ or to…

Machine Learning · Statistics 2018-02-14 Tianyi Zhou , Jeff Bilmes

Content Delivery Networks (CDN) are witnessing the outburst of video streaming (e.g., personal live streaming or Video-on-Demand) where the video content, produced or accessed by mobile phones, must be quickly transferred from a point to…

Networking and Internet Architecture · Computer Science 2017-02-01 Paolo Medagliani , Stefano Paris , Jérémie Leguay , Lorenzo Maggi , Xue Chuangsong , Haojun Zhou

The rise of worldwide Internet-scale services demands large distributed systems. Indeed, when handling several millions of users, it is common to operate thousands of servers spread across the globe. Here, replication plays a central role,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-08-11 Samuel Benz , Parisa Jalili Marandi , Fernando Pedone , Benoît Garbinato

In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…

Networking and Internet Architecture · Computer Science 2015-03-18 Gabriele D'Angelo , Stefano Ferretti , Moreno Marzolla

Generative conversational interfaces powered by large language models (LLMs) typically stream output token-by-token at a rate determined by computational budget, often neglecting actual human reading speeds and the cognitive load associated…

Human-Computer Interaction · Computer Science 2025-07-25 Chang Xiao , Brenda Yang