Related papers: Scalable peer-to-peer streaming for live entertain…
Live streaming platforms host interconnected communities of content creators whose audiences overlap and interact in ways that are poorly understood at fine temporal resolution. We present a descriptive longitudinal study of audience…
This paper proposes a scalable and resilient real-time multi-party communication architecture for the delivery of mixed media streams, for which content centric networking, with its intelligent network layer, is chosen for implementation to…
Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we…
To maintain fairness, in the terms of resources shared by an individual peer, a proper incentive policy is required in a peer to peer network. This letter proposes, a simpler mechanism to rank the peers based on their resource contributions…
In this paper, we analyze a round-based pricing scheme that encourages favorable behavior from users of real-time P2P applications like P2PTV. In the design of pricing schemes, we consider price to be a function of usage and capacity of…
This paper studies the problem of load-balancing the demand for content in a peer-to-peer network across heterogeneous peer nodes that hold replicas of the content. Previous decentralized load balancing techniques in distributed systems…
Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…
The current availability of interconnected portable devices, and the advent of the Web 2.0, raise the problem of supporting anywhere and anytime access to a huge amount of content, generated and shared by mobile users. In this work we…
Peer-to-peer (P2P) computing is currently attracting enormous attention. In P2P systems a very large number of autonomous computing nodes (the peers) pool together their resources and rely on each other for data and services. Peer-to-peer…
In traditional communication system, information of APP (Application) layer, transport layer and MAC (Media Access Control)layer has not been fully interacted,which inevitably leads to inconsistencies among TCP congestion state,…
User-generated content can be distributed at a low cost using peer-to-peer (P2P) networks, but the free-rider problem hinders the utilization of P2P networks. In order to achieve an efficient use of P2P networks, we investigate fundamental…
This paper analyzes the adoption of unstructured P2P overlay networks to build publish-subscribe systems. We consider a very simple distributed communication protocol, based on gossip and on the local knowledge each node has about…
In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…
Virtual world technologies provide new and immersive space for learning, training, and education. They are enabled by the content creation and content sharing function for allowing users to create and interoperate various learning objects.…
Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the main performance gain of this caching was thought to result from making part of the requested…
We propose a streaming submodular maximization algorithm "stream clipper" that performs as well as the offline greedy algorithm on document/video summarization in practice. It adds elements from a stream either to a solution set $S$ or to…
Content Delivery Networks (CDN) are witnessing the outburst of video streaming (e.g., personal live streaming or Video-on-Demand) where the video content, produced or accessed by mobile phones, must be quickly transferred from a point to…
The rise of worldwide Internet-scale services demands large distributed systems. Indeed, when handling several millions of users, it is common to operate thousands of servers spread across the globe. Here, replication plays a central role,…
In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…
Generative conversational interfaces powered by large language models (LLMs) typically stream output token-by-token at a rate determined by computational budget, often neglecting actual human reading speeds and the cognitive load associated…