Related papers: vSkyConf: Cloud-assisted Multi-party Mobile Video …
Multimedia conferencing is the real-time exchange of multimedia content between multiple parties. It is the basis of a wide range of applications (e.g., multimedia multiplayer game). Cloud-based provisioning of the conferencing services on…
In this paper, we attempt to revisit the problem of multi-party conferencing from a practical perspective, and to rethink the design space involved in this problem. We believe that an emphasis on low end-to-end delays between any two…
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However,…
On-the-fly transcoding of dynamic point cloud sequences reduces storage requirements and virtually increases the number of available representations for on demand streaming scenarios. On-the-fly transcoding introduces, however, additional…
Adaptive bitrate streaming (ABR) has been widely adopted to support video streaming services over heterogeneous devices and varying network conditions. With ABR, each video content is transcoded into multiple representations in different…
Virtualization technology reduces cloud operational cost by increasing cloud resource utilization level. The incorporation of virtualization within cloud data centers can severely degrade cloud performance if not properly managed. Virtual…
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…
MiniConf is a framework for hosting virtual academic conferences motivated by the sudden inability for these events to be hosted globally. The framework is designed to be global and asynchronous, interactive, and to promote browsing and…
Numerical simulations on mobile devices are an important tool for engineers and decision makers in the field. However, providing simulation results on mobile devices is challenging due to the complexity of the simulation, requiring remote…
The enormous data volume of video poses a significant burden on the network. Particularly, transferring high-definition surveillance videos to the cloud consumes a significant amount of spectrum resources. To address these issues, we…
Smartphones have exploded in popularity in recent years, becoming ever more sophisticated and capable. As a result, developers worldwide are building increasingly complex applications that require ever increasing amounts of computational…
In this paper, The structure of video conference is formulated and the peer-assisted distribution scheme is constructed to achieve optimal video delivery rate in each sub-conference. The capacity of conference is proposed to referee the…
We present a novel WebRTC communication system capable of hosting multi-party audio and video conferencing sessions without a media server. We implement various communication models based on the needs and capabilities of the communicating…
Mobile deep vision systems play a vital role in numerous scenarios. However, deep learning applications in mobile vision scenarios face problems such as tight computing resources. With the development of edge computing, the architecture of…
In the face of rising global demand for video meetings, managing traffic across geographically distributed (geo-distributed) data centers presents a significant challenge due to the dynamic and limited nature of inter-DC network…
Embodied vision-based real-world systems, such as mobile robots, require a careful balance between energy consumption, compute latency, and safety constraints to optimize operation across dynamic tasks and contexts. As local computation…
We introduce InternVideo2, a new family of video foundation models (ViFM) that achieve the state-of-the-art results in video recognition, video-text tasks, and video-centric dialogue. Our core design is a progressive training approach that…
Cloud Technology is adopted to process video streams because of the great features provided to video stream providers such as the high flexibility of using virtual machines and storage servers at low rates. Video stream providers prepare…
An emerging requirement for 5G systems is the ability to provide wireless ultra-reliable communication (URC) services with close-to-full availability for cloud-based applications. Among such applications, a prominent role is expected to be…