English

Low-Latency Video Conferencing via Optimized Packet Routing and Reordering

Networking and Internet Architecture 2024-04-26 v2 Distributed, Parallel, and Cluster Computing

Abstract

In the face of rising global demand for video meetings, managing traffic across geographically distributed (geo-distributed) data centers presents a significant challenge due to the dynamic and limited nature of inter-DC network performance. Facing these issues, this paper introduces two novel techniques, VCRoute and WMJitter, to optimize the performance of geo-distributed video conferencing systems. VCRoute is a routing method designed for audio data packets of video conferences. It treats the routing problem as a Multi-Armed Bandit issue, and utilizes a tailored Thompson Sampling algorithm for resolution. Unlike traditional approaches, VCRoute considers transmitting latency and its variance simultaneously by using Thompson Sampling algorithm, which leads to effective end-to-end latency optimization. In conjunction with VCRoute, we present WMJitter, a watermark-based mechanism for managing network jitter, which can further reduce the end-to-end delay and keep an improved balance between latency and loss rate. Evaluations based on real geo-distributed network performance demonstrate the effectiveness and scalability of VCRoute and WMJitter, offering robust solutions for optimizing video conferencing systems in geo-distributed settings.

Keywords

Cite

@article{arxiv.2310.05054,
  title  = {Low-Latency Video Conferencing via Optimized Packet Routing and Reordering},
  author = {Yao Xiao and Sitian Chen and Amelie Chi Zhou and Shuhao Zhang and Yi Wang and Rui Mao and Xuan Yang},
  journal= {arXiv preprint arXiv:2310.05054},
  year   = {2024}
}

Comments

accepted by IEEE IWQoS 2024

R2 v1 2026-06-28T12:43:44.850Z