Related papers: False-Name Manipulation in Weighted Voting Games i…
When confronted with a host of issues, groups often save time and energy by compiling many issues into a single bundle when making decisions. This reduces the time and cost of group decision-making, but it also leads to suboptimal outcomes…
In a weighted majority voting game, the players' weights are determined based on the constitutional planner's intentions. The weights are challenging to change in numerous cases, as they represent some desired disparity. However, the voting…
We exhibit the hidden beauty of weighted voting and voting power by applying a generalization of the Penrose-Banzhaf index to social choice rules. Three players who have multiple votes in a committee decide between three options by…
It is important to study how strategic agents can affect the outcome of an election. There has been a long line of research in the computational study of elections on the complexity of manipulative actions such as manipulation and bribery.…
We study computational problems for two popular parliamentary voting procedures: the amendment procedure and the successive procedure. While finding successful manipulations or agenda controls is tractable for both procedures, our…
The group identification problem asks to identify a socially qualified subgroup among a group of individuals based on their pairwise valuations. There are several different rules that can be used to determine the social qualification…
We consider the computational complexity of a problem modeling bribery in the context of voting systems. In the scenario of Swap Bribery, each voter assigns a certain price for swapping the positions of two consecutive candidates in his…
Understanding when and how computational complexity can be used to protect elections against different manipulative actions has been a highly active research area over the past two decades. A recent body of work, however, has shown that…
We study the control complexity of fallback voting. Like manipulation and bribery, electoral control describes ways of changing the outcome of an election; unlike manipulation or bribery attempts, control actions---such as…
Fictitious play (FP) is a well-studied algorithm that enables agents to learn Nash equilibrium in games with certain reward structures. However, when agents have no prior knowledge of the reward functions, FP faces a major challenge: the…
We investigate a class of weighted voting games for which weights are randomly distributed over the standard probability simplex. We provide close-formed formulae for the expectation and density of the distribution of weight of the $k$-th…
We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…
Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…
Determining the complexity of election attack problems is a major research direction in the computational study of voting problems. The paper "Towards completing the puzzle: complexity of control by replacing, adding, and deleting…
We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to…
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…
We study the problem of election control through social influence when the manipulator is allowed to use the locations that she acquired on the network for sending \emph{both} positive and negative messages on \emph{multiple} candidates,…
We study the computational complexity of controlling the result of an election by breaking ties strategically. This problem is equivalent to the problem of deciding the winner of an election under parallel universes tie-breaking. When the…
We study the complexity of influencing elections through bribery: How computationally complex is it for an external actor to determine whether by a certain amount of bribing voters a specified candidate can be made the election's winner? We…
It is well known, by the Gibbard-Satterthwaite Theorem, that when there are more than two candidates, any non-dictatorial voting rule can be manipulated by untruthful voters. But how strong is the incentive to manipulate under different…