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Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

Due to the short and bursty incoming messages, channel access activities in a wireless random access system are often fractional. The lack of frequent data support consequently makes it difficult for the receiver to estimate and track the…

Information Theory · Computer Science 2011-10-11 Zheng Wang , Jie Luo

Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…

Logic in Computer Science · Computer Science 2023-10-03 Paul Hannibal

We consider the problem of resolving contention in communication networks with selfish users. In a \textit{contention game} each of $n \geq 2$ identical players has a single information packet that she wants to transmit using one of $k \geq…

Computer Science and Game Theory · Computer Science 2020-03-24 George Christodoulou , Themistoklis Melissourgos , Paul G. Spirakis

This paper studies two-player zero-sum stochastic Bayesian games where each player has its own dynamic state that is unknown to the other player. Using typical techniques, we provide the recursive formulas and sufficient statistics in both…

Computer Science and Game Theory · Computer Science 2021-05-05 Nabiha Nasir Orpa , Lichun Li

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

"Unidirectional channel systems" (Chambart & Schnoebelen, CONCUR 2008) are finite-state systems where one-way communication from a Sender to a Receiver goes via one reliable and one unreliable unbounded fifo channel. While reachability is…

Logic in Computer Science · Computer Science 2015-07-01 Jancar Petr , Prateek Karandikar , Philippe Schnoebelen

Desensitization addresses safe optimal planning under parametric uncertainties by providing sensitivity function-based risk estimates. This paper expands upon the existing work on desensitization in optimal control to address safe planning…

Systems and Control · Electrical Eng. & Systems 2024-02-08 Vinodhini Comandur , Tulasi Ram Vechalapu , Venkata Ramana Makkapati , Panagiotis Tsiotras , Seth Hutchinson

We study a class of linear-quadratic mean-field games with incomplete information. For each agent, the state is given by a linear forward stochastic differential equation with common noise. Moreover, both the state and control variables can…

Optimization and Control · Mathematics 2023-07-04 Min Li , Tianyang Nie , Shunjun Wang , Ke Yan

This paper investigates reliable and covert transmission strategies in a multiple-input multiple-output (MIMO) wiretap channel with a transmitter, receiver and an adversarial wiretapper, each equipped with multiple antennas. In a departure…

Information Theory · Computer Science 2016-11-15 Amitav Mukherjee , A. Lee Swindlehurst

This paper studies an interference interaction (game) between selfish and independent wireless communication systems in the same frequency band. Each system (player) has incomplete information about the other player's channel conditions. A…

Information Theory · Computer Science 2015-05-18 Yair Noam , Amir Leshem , Hagit Messer

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

The reachability analysis of recursive programs that communicate asynchronously over reliable FIFO channels calls for restrictions to ensure decidability. Our first result characterizes communication topologies with a decidable reachability…

Logic in Computer Science · Computer Science 2015-07-01 Alexander Heussner , Jérôme Leroux , Anca Muscholl , Grégoire Sutre

In the classical communication setting multiple senders having access to the same source of information and transmitting it over channel(s) to a receiver in general leads to a decrease in estimation error at the receiver as compared with…

Computer Science and Game Theory · Computer Science 2023-06-27 Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

In many common interactive scenarios, participants lack information about other participants, and specifically about the preferences of other participants. In this work, we model an extreme case of incomplete information, which we term…

Computer Science and Game Theory · Computer Science 2016-11-04 Ilan Nehama

We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…

Computer Science and Game Theory · Computer Science 2022-04-20 Krzysztof R. Apt , Sunil Simon

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

Cryptography and Security · Computer Science 2018-01-19 Vivek Shandilya , Sajjan Shiva

Probabilistic settings (e.g., vanishing-error channel coding) and non-probabilistic settings (e.g., zero-error channel coding and adversarial channels) were considered two related but different branches of information theory which do not…

Information Theory · Computer Science 2026-04-14 Cheuk Ting Li

We present a mathematical framework for modeling two-player noncooperative games in which one player is uncertain of the other player's costs but can preemptively allocate information-gathering resources to reduce this uncertainty. We refer…

Computer Science and Game Theory · Computer Science 2024-10-28 Fernando Palafox , Jesse Milzman , Dong Ho Lee , Ryan Park , David Fridovich-Keil

Duality games are a way of looking at wave-particle duality. In these games. Alice and Bob together are playing against the House. The House specifies, at random, which of two sub-games Alice and Bob will play. One game, Ways, requires that…

Quantum Physics · Physics 2021-12-08 Mark Hillery
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