Related papers: Three-player entangled XOR games are NP-hard to ap…
A probabilistic framework is developed that gives a unifying perspective on both the classical and the quantum games. We suggest exploiting peculiar probabilities involved in Einstein-Podolsky-Rosen (EPR) experiments to construct quantum…
The use of monotonicity and Tarski's theorem in existence proofs of equilibria is very widespread in economics, while Tarski's theorem is also often used for similar purposes in the context of verification. However, there has been…
We use the standard three-party Einstein-Podolsky-Rosen (EPR) setting in order to play general three-player non-cooperative symmetric games. We analyze how the peculiar non-factorizable joint probabilities that may emerge in the EPR setting…
$\delta$-Covering, for some covering range $\delta>0$, is a continuous facility location problem on undirected graphs where all edges have unit length. The facilities may be positioned on the vertices as well as on the interior of the…
The maximum intersection problem for a matroid and a greedoid, given by polynomial-time oracles, is shown $NP$-hard by expressing the satisfiability of boolean formulas in 3-conjunctive normal form as such an intersection. The corresponding…
We present a unifying representation of computation as a two-player game between an \emph{Algorithm} and \emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott…
We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m x n board, we show that it is NP-hard to decide whether a given starting…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…
In this work, we introduce a new toolkit for analyzing cloning games, a notion that captures stronger and more quantitative versions of the celebrated quantum no-cloning theorem. This framework allows us to analyze a new cloning game based…
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the…
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…
We study a model of communication complexity that encompasses many well-studied problems, including classical and quantum communication complexity, the complexity of simulating distributions arising from bipartite measurements of shared…
This article uses data from two experimental studies of two-person Prisoner's Dilemma games [1, 2] and compares the data with the theoretic predictions calculated with the use of a quantum game theoretical method. The experimental findings…
We study the problem of approximating the commuting-operator value of a two-player non-local game. It is well-known that it is $\mathrm{NP}$-complete to decide whether the classical value of a non-local game is 1 or $1- \epsilon$.…
We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be…
We initiate a study of random instances of nonlocal games. We show that quantum strategies are better than classical for almost any 2-player XOR game. More precisely, for large n, the entangled value of a random 2-player XOR game with n…
We use the example of playing a 2-player game with entangled quantum objects to investigate the effect of quantum correlation. We find that for simple game scenarios it is classical correlation that is the central feature and that these…
We study the quantum moment problem: Given a conditional probability distribution together with some polynomial constraints, does there exist a quantum state rho and a collection of measurement operators such that (i) the probability of…
Stackelberg Pricing Games is a two-level combinatorial pricing problem studied in the Economics, Operation Research, and Computer Science communities. In this paper, we consider the decade-old shortest path version of this problem which is…
We study the problem of computing the minimum vertex cover on k-uniform k-partite hypergraphs when the k-partition is given. On bipartite graphs (k = 2), the minimum vertex cover can be computed in polynomial time. For general k, the…