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Nash equilibrium} (NE) can be stated as a formal theorem on a multilinear form, free of game theory terminology. On the other hand, inspired by this formalism, we state and prove a {\it multilinear minimax theorem}, a generalization of von…
One of the most appealing aspects of the (coarse) correlated equilibrium concept is that natural dynamics quickly arrive at approximations of such equilibria, even in games with many players. In addition, there exist polynomial-time…
We present two parallel repetition theorems for the entangled value of multi-player, one-round free games (games where the inputs come from a product distribution). Our first theorem shows that for a $k$-player free game $G$ with entangled…
We present a new distributed model of probabilistically checkable proofs (PCP). A satisfying assignment $x \in \{0,1\}^n$ to a CNF formula $\varphi$ is shared between two parties, where Alice knows $x_1, \dots, x_{n/2}$, Bob knows…
Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the…
We study a multi-leader single-follower congestion game where multiple users (leaders) choose one resource out of a set of resources and, after observing the realized loads, an adversary (single-follower) attacks the resources with maximum…
We show that approximating the trace norm contraction coefficient of a quantum channel within a constant factor is NP-hard. Equivalently, this shows that determining the optimal success probability for encoding a bit in a quantum system…
We consider the problem of computing stationary points in min-max optimization, with a particular focus on the special case of computing Nash equilibria in (two-)team zero-sum games. We first show that computing $\epsilon$-Nash equilibria…
While it is known that shared quantum entanglement can offer improved solutions to a number of purely cooperative tasks for groups of remote agents, controversy remains regarding the legitimacy of quantum games in a competitive setting--in…
Multi-leader multi-follower games are a class of hierarchical games in which a collection of leaders compete in a Nash game constrained by the equilibrium conditions of another Nash game amongst the followers. The resulting equilibrium…
Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…
We show conditional hardness of Approximate Nearest Neighbor Search (ANN) under the $\ell_\infty$ norm with two simple reductions. Our first reduction shows that hardness of a special case of the Shortest Vector Problem (SVP), which…
We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the…
Measures of quantum nonlocality traditionally assume perfect local computation. In real experiments, however, each computational primitive is imperfect. Fault-tolerant techniques enable arbitrarily accurate quantum computation but do not…
Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…
Discrete Morse theory has emerged as a powerful tool for a wide range of problems, including the computation of (persistent) homology. In this context, discrete Morse theory is used to reduce the problem of computing a topological invariant…
We design a linear time approximation scheme for the Gale-Berlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest Codeword Problem (NCP) and Unique Games Problem. Further…
We present a direct reduction from k-player games to 2-player games that preserves approximate Nash equilibrium. Previously, the computational equivalence of computing approximate Nash equilibrium in k-player and 2-player games was…
We consider the question of approximating Max 2-CSP where each variable appears in at most $d$ constraints (but with possibly arbitrarily large alphabet). There is a simple $(\frac{d+1}{2})$-approximation algorithm for the problem. We prove…