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Related papers: Computer Poker Research at LIACC

200 papers

Computing devices are vital to all areas of modern life and permeate every aspect of our society. The ubiquity of computing and our reliance on it has been accelerated and amplified by the COVID-19 pandemic. From education to work…

Computers and Society · Computer Science 2021-01-06 Nadya Bliss , Lawrence A. Gordon , Daniel Lopresti , Fred Schneider , Suresh Venkatasubramanian

Despite the intricacies involved in designing a computer as a teampartner, we can observe patterns in team behavior which allow us to describe at a general level how AI systems are to collaborate with humans. Whereas most work on…

Human-Computer Interaction · Computer Science 2021-01-18 Jurriaan van Diggelen , Wiard Jorritsma , Bob van der Vecht

The automatic detection of frauds in banking transactions has been recently studied as a way to help the analysts finding fraudulent operations. Due to the availability of a human feedback, this task has been studied in the framework of…

Machine Learning · Computer Science 2020-04-24 Christelle Marfaing , Alexandre Garcia

In recent years, there has been a proliferation of online gambling sites, which made gambling more accessible with a consequent rise in related problems, such as addiction. Hence, the analysis of the gambling behaviour at both the…

Physics and Society · Physics 2019-07-24 Giuseppe Toscani , Andrea Tosin , Mattia Zanella

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

Procams-based cybernetics is a unique, emerging research field, which aims at enhancing and supporting our activities by naturally connecting human and computers/machines as a cooperative integrated system via projector-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2015-10-12 Kosuke Sato , Daisuke Iwai , Sei Ikeda , Noriko Takemura

This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

We introduce PokerBench - a benchmark for evaluating the poker-playing abilities of large language models (LLMs). As LLMs excel in traditional NLP tasks, their application to complex, strategic games like poker poses a new challenge. Poker,…

Computation and Language · Computer Science 2025-01-28 Richard Zhuang , Akshat Gupta , Richard Yang , Aniket Rahane , Zhengyu Li , Gopala Anumanchipalli

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…

Artificial Intelligence · Computer Science 2017-05-31 Victor do Nascimento Silva , Luiz Chaimowicz

We present a couple of adaptive learning models of poker-like games, by means of which we show how bluffing strategies emerge very naturally, and can also be rational and evolutively stable. Despite their very simple learning algorithms,…

Physics and Society · Physics 2009-01-23 Andrea Guazzini , Daniele Vilone

This paper investigates the reproducibility of computational science research and identifies key challenges facing the community today. It is the result of the First Summer School on Experimental Methodology in Computational Science…

Random matrices now play a role in many parts of computational mathematics. To advance these applications, it is desirable to have tools that are flexible, easy to use, and powerful. Over the last 25 years, researchers have developed a…

Probability · Mathematics 2026-05-01 Joel A. Tropp

Ethical questions are discussed regularly in computer security. Still, researchers in computer security lack clear guidance on how to make, document, and assess ethical decisions in research when what is morally right or acceptable is not…

Cryptography and Security · Computer Science 2025-09-12 Harshini Sri Ramulu , Helen Schmitt , Bogdan Rerich , Rachel Gonzalez Rodriguez , Tadayoshi Kohno , Yasemin Acar

In recent years, machine learning approaches have made dramatic advances, reaching superhuman performance in Go, Atari, and poker variants. These games, and others before them, have served not only as a testbed but have also helped to push…

Artificial Intelligence · Computer Science 2024-05-14 Danny Halawi , Aron Sarmasi , Siena Saltzen , Joshua McCoy

This paper introduces two ongoing research projects which seek to apply computer modelling techniques in order to simulate human behaviour within organisations. Previous research in other disciplines has suggested that complex social…

Neural and Evolutionary Computing · Computer Science 2010-07-05 Helen Celia , Christopher Clegg , Mark Robinson , Peer-Olaf Siebers , Uwe Aickelin , Christine Sprigg

Technology has advanced dramatically in the previous several years. There are also cyber assaults. Cyberattacks pose a possible danger to information security and the general public. Since data practice and internet consumption rates…

Cryptography and Security · Computer Science 2023-10-23 Naresh Kshetri , Vasudha , Denisa Hoxha

Over the last decade we have watched as artificial intelligence has been transformed into one of the most important issues of our time, and games have grown into the biggest entertainment industry. As a result, game AI research as a field…

Computers and Society · Computer Science 2021-06-01 Michael Cook

In the article a turn-based game played on four computers connected via network is investigated. There are three computers with natural intelligence and one with artificial intelligence. Game table is seen by each player's own view point in…

Artificial Intelligence · Computer Science 2015-03-17 Şahin Emrah Amrahov , Orhan A. Nooraden

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

The recent rise in increasingly sophisticated cyber-attacks raises the need for robust and resilient autonomous cyber-defence (ACD) agents. Given the variety of cyber-attack tactics, techniques and procedures (TTPs) employed, learning…

Artificial Intelligence · Computer Science 2025-02-03 Gregory Palmer , Luke Swaby , Daniel J. B. Harrold , Matthew Stewart , Alex Hiles , Chris Willis , Ian Miles , Sara Farmer