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Haptic perception and feedback play a pivotal role in interactive experiences, forming an essential component of human-computer interaction (HCI). In recent years, the field of haptic interaction has witnessed significant advancements,…

Human-Computer Interaction · Computer Science 2025-05-08 Simin Yang , Xian Wang , Yang Li , Lik-Hang Lee , Tristan Camille Braud , Pan Hui

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-viewpoint volumetric video, we allow re-animation and…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Anna Hilsmann , Philipp Fechteler , Wieland Morgenstern , Wolfgang Paier , Ingo Feldmann , Oliver Schreer , Peter Eisert

Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) women. Prior reviews focus on short-term efficacy or…

Human-Computer Interaction · Computer Science 2026-02-04 Yilin Ke , Yun Suen Pai , Burkhard C. Wuensche , Angus Donald Campbell , Mairi Gunn

Recommendation systems based on image recognition could prove a vital tool in enhancing the experience of museum audiences. However, for practical systems utilizing wearable cameras, a number of challenges exist which affect the quality of…

Computer Vision and Pattern Recognition · Computer Science 2018-06-26 Rui Zhang , Yusuf Tas , Piotr Koniusz

Human collaboration with systems within the Computational Creativity (CC) field is often restricted to shallow interactions, where the creative processes, of systems and humans alike, are carried out in isolation, without any (or little)…

Human-Computer Interaction · Computer Science 2022-05-13 Maria Teresa Llano , Mark d'Inverno , Matthew Yee-King , Jon McCormack , Alon Ilsar , Alison Pease , Simon Colton

Metasurfaces -- ultrathin structures composed of subwavelength optical elements -- have revolutionized light manipulation by enabling precise control over electromagnetic waves' amplitude, phase, polarization, and spectral properties.…

Optics · Physics 2024-11-15 Charles Roques-Carmes , Kai Wang , Yuanmu Yang , Arka Majumdar , Zin Lin

Despite the increasing availability of personal fabrication hardware and services, the true potential of digital fabrication remains unrealized due to lack of computational techniques that can support 3D shape design by non-experts. This…

Graphics · Computer Science 2020-06-11 Nurcan Gecer Ulu

The wide popularity of digital photography and social networks has generated a rapidly growing volume of multimedia data (i.e., image, music, and video), resulting in a great demand for managing, retrieving, and understanding these data.…

Multimedia · Computer Science 2019-11-14 Sicheng Zhao , Shangfei Wang , Mohammad Soleymani , Dhiraj Joshi , Qiang Ji

Graphic Design encompasses a wide range of activities from the design of traditional print media (e.g., books and posters) to site-specific (e.g., signage systems) and electronic media (e.g., interfaces). Its practice always explores the…

Human-Computer Interaction · Computer Science 2018-11-30 Sérgio Rebelo , Pedro Martins , João Bicker , Penousal Machado

Humans live and act in 3D space, but often work and communicate on 2D surfaces. The prevalence of online communication on 2D screens raises the issue of whether human spatial configuration affects our capabilities, social perception, and…

Human-Computer Interaction · Computer Science 2026-02-16 Yihuan Chen , Kexue Fu , Qianyi Chen , Zhicong Lu , Ray LC

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

This dissertation advances the state of the art for AR/VR tracking systems by increasing the tracking frequency by orders of magnitude and proposes an efficient algorithm for the problem of edge-aware optimization. AR/VR is a natural way of…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Akash Bapat

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…

Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…

Human interactions are characterized by explicit as well as implicit channels of communication. While the explicit channel transmits overt messages, the implicit ones transmit hidden messages about the communicator (e.g., his/her intentions…

Human-Computer Interaction · Computer Science 2017-07-12 Katie Hoemann , Behnaz Rezaei , Stacy C. Marsella , Sarah Ostadabbas

Abridged abstract: Inert interactions between randomly moving entities and spatial disorder play a crucial role in quantifying the diffusive properties of a system. These interactions affect only the movement of the entities, and examples…

Statistical Mechanics · Physics 2022-09-20 Seeralan Sarvaharman , Luca Giuggioli

Synesthesia, conceived as a neuropsychological condition, may prove valuable in studying the interaction between humans and machines by analyzing the co-occurrence of sensory or cognitive responses triggered by a stimulus. In our approach,…

Human-Computer Interaction · Computer Science 2024-04-16 Simona Corciulo , Mario Alessandro Bochicchio

We cast visual imitation as a visual correspondence problem. Our robotic agent is rewarded when its actions result in better matching of relative spatial configurations for corresponding visual entities detected in its workspace and…

Robotics · Computer Science 2020-03-06 Maximilian Sieb , Zhou Xian , Audrey Huang , Oliver Kroemer , Katerina Fragkiadaki

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha