Related papers: Computer-Assisted Interactive Documentary and Perf…
Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…
We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual…
In a social networked industry, the focus is on collaboration between humans and technology. Communication is the basic prerequisite for synergetic collaboration between all players. It includes non-verbal as well as verbal interactions. To…
Visualization requirements in Forensic Lucid have to do with different levels of case knowledge abstraction, representation, aggregation, as well as the operational aspects as the final long-term goal of this proposal. It encompasses…
The article examines the theoretical, methodological, and technical foundations of research on audiovisual corpora within the field of digital humanities. It outlines the main transversal issues underlying the processes of constructing,…
Computational imaging has been playing a vital role in the development of natural sciences. Advances in sensory, information, and computer technologies have further extended the scope of influence of imaging, making digital images an…
Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale,…
Cyber human interaction is a broad term encompassing the range of interactions that humans can have with technology. While human interaction with fixed and mobile computers is well understood, the world is on the cusp of ubiquitous and…
Computer vision has undergone a dramatic revolution in performance, driven in large part through deep features trained on large-scale supervised datasets. However, much of these improvements have focused on static image analysis; video…
As the intermediate-level representations bridging the two levels, structured representations of visual scenes, such as visual relationships between pairwise objects, have been shown to not only benefit compositional models in learning to…
Humans perform a variety of interactive motions, among which duet dance is one of the most challenging interactions. However, in terms of human motion generative models, existing works are still unable to generate high-quality interactive…
Similar to oil that acted as a basic raw material and key driving force of industrial society, information acts as a raw material and principal mover of knowledge society in the knowledge production, propagation and application. New…
Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…
Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is…
Haptic feedback is an important component of creating an immersive mixed reality experience. Traditionally, haptic forces are rendered in response to the user's interactions with the virtual environment. In this work, we explore the idea of…
Based on the experience we have gained so far, as independent reviewers of Radioengineering journal, we thought that may be proved useful to publicly share with the interested author, especially the young one, some practical implementations…
Research in user interaction with mixed reality environments using multiple displays has become increasingly relevant with the prevalence of mobile devices in everyday life and increased commoditization of large display area technologies…
Cyberspace has gradually replaced the physical reality, its role evolving from a simple enabler of daily live processes to a necessity for modern existence. As a result of this convergence of physical and virtual realities, for all…
The investigation of tangible user interfaces commenced approximately thirty years ago. Questions on its commercial potential become more pressing as the field becomes mature. To take the field one step further -- as the emergence of…
The Actor model is a mathematical theory that treats "Actors" as the universal primitives of concurrent digital computation. The model has been used both as a framework for a theoretical understanding of concurrency, and as the theoretical…