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Realtime virtual data of objects and human presence in a large area holds a valuable key in enabling many experiences and applications in various industries and with exponential rise in the technological development of artificial…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Sahaj Garg

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…

Dynamic Theater explores the use of augmented reality (AR) in immersive theater as a platform for digital dance performances. The project presents a locomotion-based experience that allows for full spatial exploration. A large indoor AR…

Human-Computer Interaction · Computer Science 2025-11-04 You-Jin Kim , Joshua Lu , Tobias Höllerer

Procams-based cybernetics is a unique, emerging research field, which aims at enhancing and supporting our activities by naturally connecting human and computers/machines as a cooperative integrated system via projector-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2015-10-12 Kosuke Sato , Daisuke Iwai , Sei Ikeda , Noriko Takemura

Data-driven computational approaches have evolved to enable extraction of information from medical images with a reliability, accuracy and speed which is already transforming their interpretation and exploitation in clinical practice. While…

Image and Video Processing · Electrical Eng. & Systems 2019-10-22 Tom Vercauteren , Mathias Unberath , Nicolas Padoy , Nassir Navab

The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…

Graphics · Computer Science 2010-05-20 Jean-Loup Florens , Alina Voda , Daniela Urma

The article is devoted to a problem of elaboration of the real-time interactive videosystems for accelerated nonverbal cognitive computer and telecommunications. The proposed approach is based on the using of droems (dynamically…

Human-Computer Interaction · Computer Science 2007-05-23 Denis V. Juriev

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

Human-Computer Interaction · Computer Science 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet

Sketch animation has emerged as a transformative technology, bridging art and science to create dynamic visual narratives across various fields such as entertainment, education, healthcare, and virtual reality. This survey explores recent…

Graphics · Computer Science 2026-02-27 Gaurav Rai , Ojaswa Sharma

Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Ranjay Krishna , Mitchell Gordon , Li Fei-Fei , Michael Bernstein

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang

3D scene modeling techniques serve as the bedrocks in the geospatial engineering and computer science, which drives many applications ranging from automated driving, terrain mapping, navigation, virtual, augmented, mixed, and extended…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Shuang Song

This article presents a five-year collaboration situated at the intersection of Art practice and Scientific research in Human-Computer Interaction (HCI). At the core of our collaborative work is a hybrid, Art and Science methodology that…

Human-Computer Interaction · Computer Science 2020-08-03 Baptiste Caramiaux , Marco Donnarumma

Immersive environments have gradually become standard for visualizing and analyzing large or complex datasets that would otherwise be cumbersome, if not impossible, to explore through smaller scale computing devices. However, this type of…

Human-Computer Interaction · Computer Science 2019-03-12 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

Synthesizing photo-realistic images and videos is at the heart of computer graphics and has been the focus of decades of research. Traditionally, synthetic images of a scene are generated using rendering algorithms such as rasterization or…

The computer-assisted analysis is not currently a novelty, but a necessity in all areas of psychology. A number of studies that examine the limits of the computer assisted and analyzed interpretations, also its advantages. A series of…

Other Computer Science · Computer Science 2012-02-29 Alina Oana Zamoşteanu

This paper presents the principal challenges and opportunities associated with computational biomechanics research. The underlying cognitive control involved in the process of human motion is inherently complex, dynamic, multidimensional,…

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

At the intersection of what I call uncomputable art and computational epistemology, a form of experimental philosophy, we find an exciting and promising area of science related to causation with an alternative, possibly best possible,…

Other Computer Science · Computer Science 2021-09-20 Hector Zenil

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright