Related papers: Ear-clipping Based Algorithms of Generating High-q…
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it…
Let $\Poly$ be a simple polygon with $n$ vertices. The \emph{dual graph} $\triang^*$ of a triangulation~$\triang$ of~$\Poly$ is the graph whose vertices correspond to the bounded faces of $\triang$ and whose edges connect those faces…
Polygon clipping is a frequent operation in Arbitrary Lagrangian-Eulerian methods, Computer Graphics, GIS, and CAD. In fact, clipping algorithms are said to be one of the most important operations in computer graphics. Thus, efficient and…
We study the problem of partitioning a given simple polygon $P$ into a minimum number of connected polygonal pieces, each of bounded size. We describe a general technique for constructing such partitions that works for several notions of…
Motivated by indoor localization by tripwire lasers, we study the problem of cutting a polygon into small-size pieces, using the chords of the polygon. Several versions are considered, depending on the definition of the "size" of a piece.…
We give a new algorithm to simplify a given triangulation with respect to a given curve. The simplification uses flips together with powers of Dehn twists in order to complete in polynomial time in the bit-size of the curve.
Many algorithms for clipping a line by a rectangular area or a convex polygon in E2 or by a non-convex or convex polyhedron in E3 have been published. The line segment clipping by the rectangular window in E2 is often restricted to the use…
This paper presents Polylidar, an efficient algorithm to extract non-convex polygons from 2D point sets, including interior holes. Plane segmented point clouds can be input into Polylidar to extract their polygonal counterpart, thereby…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
An $s$-workspace algorithm is an algorithm that has read-only access to the values of the input, write-only access to the output, and only uses $O(s)$ additional words of space. We present a randomized $s$-workspace algorithm for…
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is faster for higher number of facets of the given polyhedron than the traditional Cyrus-Beck's and others algorithms with complexity O(N) . The…
More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…
Given a set of $n$ points on a plane, in the Minimum Weight Triangulation problem, we wish to find a triangulation that minimizes the sum of Euclidean length of its edges. This incredibly challenging problem has been studied for more than…
If a (cusped) surface S admits an ideal triangulation T with no shears, we show an efficient algorithm to give S as a quotient of hypebolic plane by a subgroup of PSL(2, Z). The algorithm runs in time O(n log n), where n is the number of…
An ear in a triangulation $T$ of a convex $n$-gon $P$ is a triangle of $T$ that shares two sides with $P$ itself. Certain enumerational and structural problems become easier when one considers only triangulations with few ears. We…
Compacting orthogonal drawings is a challenging task. Usually algorithms try to compute drawings with small area or edge length while preserving the underlying orthogonal shape. We present a one-dimensional compaction algorithm that alters…
A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…
We present two algorithms for unfolding the surface of any polyhedron, all of whose faces are triangles, to a nonoverlapping, connected planar layout. The surface is cut only along polyhedron edges. The layout is connected, but it may have…
We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…
Dynamic range limitations in signal processing often lead to clipping, or saturation, in signals. The task of audio declipping is estimating the original audio signal, given its clipped measurements, and has attracted much interest in…