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Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Competitive games involving thousands or even millions of players are prevalent in real-world contexts, such as transportation, communications, and computer networks. However, learning in these large-scale multi-agent environments presents…

Optimization and Control · Mathematics 2025-02-04 Batuhan Yardim , Semih Cayci , Niao He

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

Information Retrieval · Computer Science 2021-01-05 Aram Ebtekar , Paul Liu

Hierarchical networks are prevalent in nature and society, corresponding to groups of actors - animals, humans or even robots - organised according to a pyramidal structure with decision makers at the top and followers at the bottom. While…

Physics and Society · Physics 2019-01-25 Bálint J. Tóth , Gergely Palla , Enys Mones , Gergő Havadi , Nóra Páll , Péter Pollner , Tamás Vicsek

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

Social and Information Networks · Computer Science 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

Finite mixture models are an important tool in the statistical analysis of data, for example in data clustering. The optimal parameters of a mixture model are usually computed by maximizing the log-likelihood functional via the…

Machine Learning · Statistics 2020-11-30 Laura Aquilanti , Simone Cacace , Fabio Camilli , Raul De Maio

This work introduces the concept of Variable Size Game Theory (VSGT), in which the number of players in a game is a strategic decision made by the players themselves. We start by discussing the main examples in game theory: dominance,…

Populations and Evolution · Quantitative Biology 2024-05-07 Matheus Hansen , Fabio A. C. C. Chalub

Our aim is to model a game for power as a dynamical process, where an excess of power possessed by a player allows him to gain even more power. Such a positive feedback is often termed as the Matthew effect. Analytical and numerical methods…

In this paper, we consider a finite horizon, non-stationary, mean field games (MFG) with a large population of homogeneous players, sequentially making strategic decisions, where each player is affected by other players through an aggregate…

Systems and Control · Electrical Eng. & Systems 2020-04-07 Rajesh K Mishra , Deepanshu Vasal , Sriram Vishwanath

In this paper we study collective decision making on a multi-population, represented by a regular network of groups of individuals. Each group consists of a collection of players and every player can choose between two options. A group is…

Optimization and Control · Mathematics 2020-11-18 Wouter Baar , Dario Bauso

We present a thermodynamic theory for a generic population of $M$ individuals distributed into $N$ groups (clusters). We construct the ensemble of all distributions with fixed $M$ and $N$, introduce a selection functional that embodies the…

Populations and Evolution · Quantitative Biology 2014-08-19 Themis Matsoukas

In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary…

Optimization and Control · Mathematics 2015-09-23 Diogo A. Gomes , Joana Mohr , Rafael R. Souza

We consider the general problem of resource sharing in societal networks, consisting of interconnected communication, transportation, energy and other networks important to the functioning of society. Participants in such network need to…

Computer Science and Game Theory · Computer Science 2018-03-28 Jian Li , Bainan Xia , Xinbo Geng , Hao Ming , Srinivas Shakkottai , Vijay Subramanian , Le Xie

A new game-theoretic approach for combining multiple classifiers is proposed. A short introduction in Game Theory and coalitions illustrate the way any collective decision scheme can be viewed as a competitive game of coalitions that are…

Computer Science and Game Theory · Computer Science 2015-02-10 Harris V. Georgiou

We consider stochastic differential games with a large number of players, with the aim of quantifying the gap between closed-loop, open-loop and distributed equilibria. We show that, under two different semi-monotonicity conditions, the…

Probability · Mathematics 2025-05-06 Marco Cirant , Joe Jackson , Davide Francesco Redaelli

Online multiplayer games are population-dependent systems whose playability depends on the continued presence of an active player base. We propose a formal framework for reasoning about viability collapse in such systems under explicit…

Social and Information Networks · Computer Science 2026-04-16 Ahmed Sheta

Mean-field games (MFG) were introduced to efficiently analyze approximate Nash equilibria in large population settings. In this work, we consider entropy-regularized mean-field games with a finite state-action space in a discrete time…

Computer Science and Game Theory · Computer Science 2022-07-26 Yue Guan , Mi Zhou , Ali Pakniyat , Panagiotis Tsiotras

We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…

Computer Science and Game Theory · Computer Science 2012-06-28 Leonid Gurvits , J. Stephen Judd

Evaluating the overall ability of players in the National Hockey League (NHL) is a difficult task. Existing methods such as the famous "plus/minus" statistic have many shortcomings. Standard linear regression methods work well when player…

Applications · Statistics 2013-03-01 A. C. Thomas , Samuel L. Ventura , Shane Jensen , Stephen Ma

Recently, the paper [12] introduces a derivative-free consensus-based particle method that finds the Nash equilibrium of non-convex multiplayer games, where it proves the global exponential convergence in the sense of mean-field law. This…

Optimization and Control · Mathematics 2025-05-21 Hui Huang , Jethro Warnett
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