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Related papers: Sketch-to-Design: Context-based Part Assembly

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Parametric computer-aided design (CAD) tools are the predominant way that engineers specify physical structures, from bicycle pedals to airplanes to printed circuit boards. The key characteristic of parametric CAD is that design intent is…

Machine Learning · Computer Science 2022-04-29 Ari Seff , Wenda Zhou , Nick Richardson , Ryan P. Adams

Manually authoring 3D shapes is difficult and time consuming; generative models of 3D shapes offer compelling alternatives. Procedural representations are one such possibility: they offer high-quality and editable results but are difficult…

Sketches offer designers a concise yet expressive medium for early-stage fashion ideation by specifying structure, silhouette, and spatial relationships, while textual descriptions complement sketches to convey material, color, and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Ziyue Liu , Davide Talon , Federico Girella , Zanxi Ruan , Mattia Mondo , Loris Bazzani , Yiming Wang , Marco Cristani

We propose a data-driven approach for context-aware person image generation. Specifically, we attempt to generate a person image such that the synthesized instance can blend into a complex scene. In our method, the position, scale, and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Prasun Roy , Saumik Bhattacharya , Subhankar Ghosh , Umapada Pal , Michael Blumenstein

Session-based recommender systems aim to improve recommendations in short-term sessions that can be found across many platforms. A critical challenge is to accurately model user intent with only limited evidence in these short sessions. For…

Information Retrieval · Computer Science 2021-12-30 Jianling Wang , Kaize Ding , Ziwei Zhu , James Caverlee

Retrieving the similar solutions from the historical case base for new design requirements is the first step in mechanical part redesign under the context of case-based reasoning. However, the manual retrieving method has the problem of low…

Artificial Intelligence · Computer Science 2023-02-14 Tianshuo Zang , Maolin Yang , Wentao Yong , Pingyu Jiang

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Shuangkang Fang , Yufeng Wang , Yi-Hsuan Tsai , Yi Yang , Wenrui Ding , Shuchang Zhou , Ming-Hsuan Yang

We propose an interactive approach for 3D instance segmentation, where users can iteratively collaborate with a deep learning model to segment objects in a 3D point cloud directly. Current methods for 3D instance segmentation are generally…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Theodora Kontogianni , Ekin Celikkan , Siyu Tang , Konrad Schindler

Aggregating base elements into rigid objects such as furniture or sculptures is a great way for designers to convey a specific look and feel. Unfortunately, there is no existing solution to help model structurally sound aggregates. The…

Graphics · Computer Science 2018-11-08 Jérémie Dumas , Jonàs Martínez , Sylvain Lefebvre , Li-Yi Wei

Current 3D reconstruction methods typically generate outputs in the form of voxels, point clouds, or meshes. However, each of these formats has inherent limitations, such as rough surfaces and distorted structures. Additionally, these data…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Hong-Bin Yang

Branching is a feature of distributed version control systems that facilitates the ``divide and conquer'' strategy present in complex and collaborative work domains. Branching has revolutionized modern software development and has the…

Human-Computer Interaction · Computer Science 2023-07-07 Kathy Cheng , Phil Cuvin , Alison Olechowski , Shurui Zhou

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Human creativity follows a perceptual process, moving from abstract ideas to finer details during creation. While 3D generative models have advanced dramatically, models specifically designed to assist human imagination in 3D creation --…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Juil Koo , Wei-Tung Lin , Chanho Park , Chanhyeok Park , Minhyuk Sung

Shape is commonly used to distinguish between categories in multi-class scatterplots. However, existing guidelines for choosing effective shape palettes rely largely on intuition and do not consider how these needs may change as the number…

Human-Computer Interaction · Computer Science 2024-10-18 Chin Tseng , Arran Zeyu Wang , Ghulam Jilani Quadri , Danielle Albers Szafir

Assembling furniture amounts to solving the discrete-continuous optimization task of selecting the furniture parts to assemble and estimating their connecting poses in a physically realistic manner. The problem is hampered by its…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jiahao Zhang , Anoop Cherian , Cristian Rodriguez , Weijian Deng , Stephen Gould

This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…

Human-Computer Interaction · Computer Science 2019-08-02 Alexandre Kaspar , Liane Makatura , Wojciech Matusik

For creative tasks, programmers face a choice: Use a GUI and sacrifice flexibility, or write code and sacrifice ergonomics? To obtain both flexibility and ease of use, a number of systems have explored a workflow that we call…

Human-Computer Interaction · Computer Science 2019-08-13 Brian Hempel , Justin Lubin , Ravi Chugh

The scarcity of free-hand sketch presents a challenging problem. Despite the emergence of some large-scale sketch datasets, these datasets primarily consist of sketches at the single-object level. There continues to be a lack of large-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Zhenbei Wu , Qiang Wang , Jie Yang

Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-27 Chenjian Gao , Qian Yu , Lu Sheng , Yi-Zhe Song , Dong Xu

Traditional visualisation designers often start with sketches before implementation. With generative AI, these sketches can be turned into AI-generated visualisations using specific prompts. However, guiding AI to create compelling visuals…

Human-Computer Interaction · Computer Science 2024-09-04 Aron E. Owen , Jonathan C. Roberts
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