Related papers: Penney's game between many players
How do large-scale participants in parimutuel wagering events affect the house and ordinary bettors? A standard narrative suggests that they may temporarily benefit the former at the expense of the latter. To approach this problem, we begin…
We are interested in the following version of Jeffreys's law: if two predictors are predicting the same sequence of events and either is doing a satisfactory job, they will make similar predictions in the long run. We give a classification…
We investigate the expected number of calls required to achieve Bingo in a generalized (n,m)-Bingo game, where each n x n card is filled by sampling n numbers from m possible values per column. Using the inclusion-exclusion principle, we…
Winners-take-all situations introduce an incentive for agents to diversify their behavior, since doing so will result in splitting an eventual price with fewer people. At the same time, when the payoff of a process depends on a parameter…
In this paper the generalization of the Poisson distribution is derived for the case when each consecutive event changes event rate. A simple formula for the probability of observing of a given number of events for the selected period of…
We examine short combinatorial games for three or more players under a new play convention in which a player who cannot move on their turn is the unique loser. We show that many theorems of impartial and partizan two-player games under…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…
Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as…
In this paper we study Appell polynomials by connecting them to random variables. This probabilistic approach yields, e.g., the mean value property which is fundamental in the sense that many other properties can be derived from it. We also…
Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…
A simple model for cooperation between "selfish" agents, which play an extended version of the Prisoner's Dilemma(PD) game, in which they use arbitrary payoffs, is presented and studied. A continuous variable, representing the probability…
In the Penney-Ante game, Player I chooses a head/tail string of a predetermined length $n\ge3$. Player II, upon seeing Player I's choice, chooses another head/tail string of the same length. A coin is then tossed repeatedly and the player…
The paper deals with three generalized dependent setups arising from a sequence of Bernoulli trials. Various distributional properties, such as probability generating function, probability mass function and moments are discussed for these…
We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…
We present a new extension of Conway's game of life for two players, which we call p2life. P2life allows one of two types of token, black or white, to inhabit a cell, and adds competitive elements into the birth and survival rules of the…
We give a combinatorial proof of a formula giving the partial sums of the $k$-bonacci sequence as alternating sums of powers of two multiplied by binomial coefficients. As a corollary we obtain a formula for the $k$-bonacci numbers.
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
Winning probabilities of The Hat Game (Ebert's Hat Problem) with three players and three colors are only known in the symmetric case: all probabilities of the colors are equal. This paper solves the asymmetric case: probabilities may be…
The usual way of testing probability forecasts in game-theoretic probability is via construction of test martingales. The standard assumption is that all forecasts are output by the same forecaster. In this paper I will discuss possible…