Related papers: Pizza Race Problem
We analyze lower bounds for the number of envy-free divisions, in the classical Woodall-Stormquist setting and in a non-classical case, when envy-freeness is combined with the equipartition of a measure. 1. In the first scenario, there are…
We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
In this note we study a problem of fair division in the absence of full information. We give an algorithm which solves the following problem: n $\ge$ 2 persons want to cut a cake into n shares so that each person will get at least 1/n of…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
In a companion paper, we discuss students' ability to take advantage of what they learn from a solved problem and transfer their learning to solve a quiz problem that has different surface features but the same underlying physics…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
In this article, we study a biobjective extension of the shortest path network interdiction problem. Each arc in the network is associated with two integer length values and two players compute their respective shortest paths from source to…
The Cookie Monster Problem supposes that the Cookie Monster wants to empty a set of jars filled with various numbers of cookies. On each of his moves, he may choose any subset of jars and take the same number of cookies from each of those…
Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…
We introduce a model involving two adversaries Buster and Fixer taking turns modifying a connected graph, where each round consists of Buster deleting a subset of edges and Fixer responding by adding edges from a finite reserve set of…
In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…
The game subset take-away begins with a simplicial complex \Delta. Two players take turns removing any element of \Delta as well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of…
In this paper, we show algorithms for solving the cake-cutting problem in sublinear-time. More specifically, we preassign (simple) fair portions to o(n) players in o(n)-time, and minimize the damage to the rest of the players. All currently…
In this article, the issue of choice cuts made to a rectangular region are considered and explored. Results show that this problem is not trivial. Outcomes for teaching and learning are considered.
Ride-sharing can reduce traffic congestion and thus reduce gas emissions and save travel time. However, transportation system with ride-sharing is currently inefficient due to low occupancy rate, high travel demand and some other factors.…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
We introduce a 2-player game played on an infinite grid, initially empty, where each player in turn chooses a vertex and colours it. The first player aims to create some pattern from a target set, while the second player aims to prevent it.…
We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…