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The use of numerical simulations in science is ever increasing and with it the computational size. In many cases single processors are no longer adequate and simulations are run on multiple core machines or supercomputers. One of the key…
Matrix computations, especially iterative PDE solving (and the sparse matrix vector multiplication subproblem within) using conjugate gradient algorithm, and LU/Cholesky decomposition for solving system of linear equations, form the kernel…
All-pairs similarity problem asks to find all vector pairs in a set of vectors the similarities of which surpass a given similarity threshold, and it is a computational kernel in data mining and information retrieval for several tasks. We…
We use a simple fragmentation model to describe the statistical behavior of the Voronoi cell patterns generated by a set of points in 1D and in 2D. In particular, we are interested in the distribution of sizes of these Voronoi cells. Our…
The discrete distribution clustering algorithm, namely D2-clustering, has demonstrated its usefulness in image classification and annotation where each object is represented by a bag of weighed vectors. The high computational complexity of…
The Voronoi diagrams technique was introduced by Cabello to compute the diameter of planar graphs in subquadratic time. We present novel applications of this technique in static, fault-tolerant, and partially-dynamic undirected unweighted…
\textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in…
Voronoi tessellation, also known as Voronoi diagram, is an important computational geometry technique that has applications in various scientific disciplines. It involves dividing a given space into regions based on the proximity to a set…
The Voronoi diagram-based dual-front active contour models are known as a powerful and efficient way for addressing the image segmentation and domain partitioning problems. In the basic formulation of the dual-front models, the evolving…
We propose a self-improving algorithm for computing Voronoi diagrams under a given convex distance function with constant description complexity. The $n$ input points are drawn from a hidden mixture of product distributions; we are only…
We study the complexity of computing the projection of an arbitrary $d$-polytope along $k$ orthogonal vectors for various input and output forms. We show that if $d$ and $k$ are part of the input (i.e. not a constant) and we are interested…
Let $P$ be a planar set of $n$ sites in general position. For $k\in\{1,\dots,n-1\}$, the Voronoi diagram of order $k$ for $P$ is obtained by subdividing the plane into cells such that points in the same cell have the same set of nearest $k$…
Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…
Extraction of a high-fidelity 3D medial axis is a crucial operation in CAD. When dealing with a polygonal model as input, ensuring accuracy and tidiness becomes challenging due to discretization errors inherent in the mesh surface.…
2D image representations are in regular grids and can be processed efficiently, whereas 3D point clouds are unordered and scattered in 3D space. The information inside these two visual domains is well complementary, e.g., 2D images have…
Hypergraphs extend traditional networks by capturing multi-way or group interactions. Given the complexity of hypergraph data and the wide range of methodology available for pairwise network analysis, hypergraph data is often projected onto…
Given a set of sites in a simple polygon, a geodesic Voronoi diagram of the sites partitions the polygon into regions based on distances to sites under the geodesic metric. We present algorithms for computing the geodesic nearest-point,…
We consider problem of constructing purely Voronoi mesh where the union of uncut Voronoi cells approximates the planar computational domain with piecewise-smooth boundary. Smooth boundary fragments are approximated by the Voronoi edges and…
We present a paralell approach to discrete geometry: the first one introduces Voronoi cell complexes from statistical tessellations in order to know the mean scalar curvature in term of the mean number of edges of a cell. The second one…
We propose a neural embedding algorithm called Network Vector, which learns distributed representations of nodes and the entire networks simultaneously. By embedding networks in a low-dimensional space, the algorithm allows us to compare…