Related papers: Zero forcing for inertia sets
Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised…
Zero forcing is a combinatorial game played on a graph where the goal is to start with all vertices unfilled and to change them to filled at minimal cost. In the original variation of the game there were two options. Namely, to fill any one…
The concept of zero forcing is extended from graphs to uniform hypergraphs in analogy with the way zero forcing was defined as an upper bound for the maximum nullity of the family of symmetric matrices whose nonzero pattern of entries is…
The zero forcing number was introduced as a combinatorial bound on the maximum nullity taken over the set of real symmetric matrices that respect the pattern of an underlying graph. The $Z_q$-forcing game is an analog to the standard zero…
We introduce a new variant of zero forcing - signed zero forcing. The classical zero forcing number provides an upper bound on the maximum nullity of a matrix with a given graph (i.e. zero-nonzero pattern). Our new variant provides an…
Zero forcing is a dynamic graph coloring process whereby a colored vertex with a single uncolored neighbor forces that neighbor to be colored. This forcing process has been used to approximate certain linear algebraic parameters, as well as…
Zero forcing is a process on a graph in which the goal is to force all vertices to become blue by applying a color change rule. Throttling minimizes the sum of the number of vertices that are initially blue and the number of time steps…
Zero forcing is an iterative graph coloring process studied for its wide array of applications. In this process, the vertices of the graph are initially designated as blue or white, and a zero forcing set is a set of initially blue vertices…
Zero forcing is a graph propagation process for which vertices fill-in (or propagate information to) neighbor vertices if all neighbors except for one, are filled. The zero-forcing number is the smallest number of vertices that must be…
Zero forcing in graphs is a coloring process where a colored vertex can force its unique uncolored neighbor to be colored. A zero forcing set is a set of initially colored vertices capable of eventually coloring all vertices of the graph.…
The zero forcing process is an iterative graph colouring process in which at each time step a coloured vertex with a single uncoloured neighbour can force this neighbour to become coloured. A zero forcing set of a graph is an initial set of…
Zero forcing is an iterative graph coloring process, where given a set of initially colored vertices, a colored vertex with a single uncolored neighbor causes that neighbor to become colored. A zero forcing set is a set of initially colored…
Zero forcing is a binary coloring game on a graph where a set of filled vertices can force non-filled vertices to become filled following a color change rule. In 2008, the zero forcing number of a graph was shown to be an upper bound on its…
Zero forcing is a one-player game played on a graph. The player chooses some set of vertices to color, then iteratively applies a color change rule: If all but one of a colored vertex's neighbors are colored, color (i.e. "force") the…
The concept of zero forcing involves a dynamic coloring process by which blue vertices cause white vertices to become blue, with the goal of forcing the entire graph blue while choosing as few as possible vertices to be initially blue. Past…
Zero forcing is an iterative graph coloring process where at each discrete time step, a colored vertex with a single uncolored neighbor forces that neighbor to become colored. The zero forcing number of a graph is the cardinality of the…
Zero forcing is an iterative graph coloring process whereby a colored vertex with a single uncolored neighbor forces that neighbor to be colored. It is NP-hard to find a minimum zero forcing set - a smallest set of initially colored…
Zero forcing is a graph coloring process that is used to model spreading phenomena in real-world scenarios. It can also be viewed as a single-player combinatorial game on a graph, where the player's goal is to select a subset of vertices of…
Zero forcing is an iterative process on a graph used to bound the maximum nullity. The process begins with select vertices as colored, and the remaining vertices can become colored under a specific color change rule. The goal is to find a…
Zero forcing can be described as a combinatorial game on a graph that uses a color change rule in which vertices change white vertices to blue. The throttling number of a graph minimizes the sum of the number of vertices initially colored…