Related papers: A Simple Algorithm for Computing BOCP
For given a pair of nodes in a graph, the minimum non-separating path problem looks for a minimum weight path between the two nodes such that the remaining graph after removing the path is still connected. The balanced connected bipartition…
We provide a deterministic algorithm for computing the $5$-edge-connected components of an undirected multigraph in linear time. There were probably good indications that this computation can be performed in linear time, but no such…
We show a deterministic algorithm for computing edge connectivity of a simple graph with $m$ edges in $m^{1+o(1)}$ time. Although the fastest deterministic algorithm by Henzinger, Rao, and Wang [SODA'17] has a faster running time of…
The beacon model is a recent paradigm for guiding the trajectory of messages or small robotic agents in complex environments. A beacon is a fixed point with an attraction pull that can move points within a given polygon. Points move…
Identifying dense bipartite subgraphs is a common graph data mining task. Many applications focus on the enumeration of all maximal bicliques (MBs), though sometimes the stricter variant of maximal induced bicliques (MIBs) is of interest.…
We study the problem of finding connected components in the Adaptive Massively Parallel Computation (AMPC) model. We show that when we require the total space to be linear in the size of the input graph the problem can be solved in…
We present an algorithm that computes the multipole coefficients of the galaxy three-point correlation function (3PCF) without explicitly considering triplets of galaxies. Rather, centering on each galaxy in the survey, it expands the…
Based on the geometric {\it Triangle Algorithm} for testing membership of a point in a convex set, we present a novel iterative algorithm for testing the solvability of a real linear system $Ax=b$, where $A$ is an $m \times n$ matrix of…
Robustness problems due to the substitution of the exact computation on real numbers by the rounded floating point arithmetic are often an obstacle to obtain practical implementation of geometric algorithms. If the adoption of the --exact…
We present the first near-linear work and poly-logarithmic depth algorithm for computing a minimum cut in a graph, while previous parallel algorithms with poly-logarithmic depth required at least quadratic work in the number of vertices. In…
Circle graphs are the intersection graphs of chords in a circle. This paper presents the first sub-quadratic recognition algorithm for the class of circle graphs. Our algorithm is O(n + m) times the inverse Ackermann function, {\alpha}(n +…
This paper presents the first polynomial time algorithm to compute geodesics in a CAT(0) cubical complex in general dimension. The algorithm is a simple iterative method to update breakpoints of a path joining two points using Miller, Owen…
In this paper, we present an improved numerical algorithm for computing the intersection area of multiple circles and a complex polygon efficiently. This geometric problem is fundamental to applications such as wireless sensor networks and…
The intersection graph of a collection of trapezoids with corner points lying on two parallel lines is called a trapezoid graph. Using binary indexed tree data structure, we improve algorithms for calculating the size and the number of…
Given a simple polygon P in the plane, we present new algorithms and data structures for computing the weak visibility polygon from any query line segment in P. We build a data structure in O(n) time and O(n) space that can compute the…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
Sparse suffix sorting is the problem of sorting $b=o(n)$ suffixes of a string of length $n$. Efficient sparse suffix sorting algorithms have existed for more than a decade. Despite the multitude of works and their justified claims for…
An algorithm is developed for finding a close to optimal junction tree of a given graph G. The algorithm has a worst case complexity O(c^k n^a) where a and c are constants, n is the number of vertices, and k is the size of the largest…
In this paper, we present two main results. First, by only one conjecture (Conjecture 2.9) for recognizing a vertex symmetric graph, which is the hardest task for our problem, we construct an algorithm for finding an isomorphism between two…
Markov Chain Monte Carlo (MCMC) techniques have long been studied in computational geometry subjects whereabouts the problems to be studied are complex geometric objects which by their nature require optimized techniques to be deployed or…