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Related papers: Computing with voting trees

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When voter preferences are known in an incomplete (partial) manner, winner determination is commonly treated as the identification of the necessary and possible winners; these are the candidates who win in all completions or at least one…

Computer Science and Game Theory · Computer Science 2020-02-24 Aviram Imber , Benny Kimelfeld

Successive elimination of candidates is often a route to making manipulation intractable to compute. We prove that eliminating candidates does not necessarily increase the computational complexity of manipulation. However, for many voting…

Artificial Intelligence · Computer Science 2012-04-19 Jessica Davies , Nina Narodytska , Toby Walsh

We consider the manipulability of tournament rules which map the results of $\binom{n}{2}$ pairwise matches and select a winner. Prior work designs simple tournament rules such that no pair of teams can manipulate the outcome of their match…

Computer Science and Game Theory · Computer Science 2021-01-12 Kimberly Ding , S. Matthew Weinberg

Decision trees are popular machine learning models that are simple to build and easy to interpret. Even though algorithms to learn decision trees date back to almost 50 years, key properties affecting their generalization error are still…

Machine Learning · Computer Science 2020-10-16 Jean-Samuel Leboeuf , Frédéric LeBlanc , Mario Marchand

A large amount of literature in social choice theory deals with quantifying the probability of certain election outcomes. One way of computing the probability of a specific voting situation under the Impartial Anonymous Culture assumption…

Optimization and Control · Mathematics 2014-06-23 Achill Schürmann

Voting is a simple mechanism to aggregate the preferences of agents. Many voting rules have been shown to be NP-hard to manipulate. However, a number of recent theoretical results suggest that this complexity may only be in the worst-case…

Artificial Intelligence · Computer Science 2009-05-25 Toby Walsh

The Possible Winner problem asks, given an election where the voters' preferences over the candidates are specified only partially, whether a designated candidate can become a winner by suitably extending all the votes. Betzler and Dorn [1]…

Computational Complexity · Computer Science 2011-11-29 Dorothea Baumeister , Joerg Rothe

We study probability distributions over free algebras of trees. Probability distributions can be seen as particular (formal power) tree series [Berstel et al 82, Esik et al 03], i.e. mappings from trees to a semiring K . A widely studied…

Machine Learning · Computer Science 2008-07-21 François Denis , Amaury Habrard , Rémi Gilleron , Marc Tommasi , Édouard Gilbert

We introduce the $(j,k)$-Kemeny rule -- a generalization of Kemeny's voting rule that aggregates $j$-chotomous weak orders into a $k$-chotomous weak order. Special cases of $(j,k)$-Kemeny include approval voting, the mean rule and Borda…

Computer Science and Game Theory · Computer Science 2018-10-03 William S. Zwicker

Voting is a simple mechanism to combine together the preferences of multiple agents. Agents may try to manipulate the result of voting by mis-reporting their preferences. One barrier that might exist to such manipulation is computational…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…

Computer Science and Game Theory · Computer Science 2007-05-23 Edith Hemaspaandra , Lane A. Hemaspaandra

Different sources of information might tell different stories about the evolutionary history of a given set of species. This leads to (rooted) phylogenetic trees that "disagree" on triples of species, which we call "conflict triples". An…

Data Structures and Algorithms · Computer Science 2019-11-26 Mathias Weller

With the development of connected filters for the last decade, many algorithms have been proposed to compute the max-tree. Max-tree allows to compute the most advanced connected operators in a simple way. However, no fair comparison of…

Computer Vision and Pattern Recognition · Computer Science 2013-01-11 Edwin Carlinet , Thierry Géraud

We introduce a general framework for exploring the problem of selecting a committee of representatives with the aim of studying a networked voting rule based on a decentralized large-scale platform, which can assure a strong accountability…

Physics and Society · Physics 2018-01-17 Alexis R. Hernandez , Carlos Gracia-Lazaro , Edgardo Brigatti , Yamir Moreno

An evolutionary tree is a rooted tree where each internal vertex has at least two children and where the leaves are labeled with distinct symbols representing species. Evolutionary trees are useful for modeling the evolutionary history of…

Computational Engineering, Finance, and Science · Computer Science 2007-05-23 Ming-Yang Kao

We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

Decision tree (and its extensions such as Gradient Boosting Decision Trees and Random Forest) is a widely used machine learning algorithm, due to its practical effectiveness and model interpretability. With the emergence of big data, there…

Machine Learning · Computer Science 2016-11-07 Qi Meng , Guolin Ke , Taifeng Wang , Wei Chen , Qiwei Ye , Zhi-Ming Ma , Tie-Yan Liu

The mathematical study of voting, social choice theory, has traditionally only been applicable to choices among a few predetermined alternatives, but not to open-ended decisions such as collectively selecting a textual statement. We…

Computer Science and Game Theory · Computer Science 2025-03-07 Sara Fish , Paul Gölz , David C. Parkes , Ariel D. Procaccia , Gili Rusak , Itai Shapira , Manuel Wüthrich

Aggregating agent preferences into a collective decision is an important step in many problems (e.g., hiring, elections, peer review) and across areas of computer science (e.g., reinforcement learning, recommender systems). As Social Choice…

Multiagent Systems · Computer Science 2025-09-12 Leonardo Matone , Ben Abramowitz , Ben Armstrong , Avinash Balakrishnan , Nicholas Mattei

A decision tree is commonly restricted to use a single hyperplane to split the covariate space at each of its internal nodes. It often requires a large number of nodes to achieve high accuracy, hurting its interpretability. In this paper,…

Machine Learning · Computer Science 2020-10-23 Mohammadreza Armandpour , Mingyuan Zhou
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