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In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a ``mobility game" with coupled action sets. We develop a game-theoretic framework to study the impact on…

Computer Science and Game Theory · Computer Science 2022-12-15 Ioannis Vasileios Chremos , Andreas A. Malikopoulos

Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…

Previous work on ad hoc network capacity has focused primarily on source-destination throughput requirements for different models and transmission scenarios, with an emphasis on delay tolerant applications. In such problems, network…

Information Theory · Computer Science 2007-07-13 Cristina Comaniciu , H. Vincent Poor

A game-theoretic analysis is used to study the effects of receiver choice and transmit power on the energy efficiency of multi-hop networks in which the nodes communicate using Direct-Sequence Code Division Multiple Access (DS-CDMA). A Nash…

Information Theory · Computer Science 2009-11-13 Sharon Betz , H. Vincent Poor

We introduce the topic of learning in multiagent systems. We first provide a quick introduction to the field of game theory, focusing on the equilibrium concepts of iterated dominance, and Nash equilibrium. We show some of the most relevant…

Multiagent Systems · Computer Science 2009-09-29 Jose M. Vidal

Neural networks (NNs) have been shown to learn complex control laws successfully, often with performance advantages or decreased computational cost compared to alternative methods. Neural network controllers (NNCs) are, however, highly…

Systems and Control · Electrical Eng. & Systems 2023-09-08 Oliver Gates , Matthew Newton , Konstantinos Gatsis

With the proliferation of mobile phone users, interference management is a big concern in this neoteric years. To cope with this problem along with ensuring better Quality of Service (QoS), femtocell plays an imperious preamble in…

Networking and Internet Architecture · Computer Science 2018-10-08 A. S. M. Zadid Shifat , Mostafa Zaman Chowdhury , Yeong Min Jang

In this paper, a novel decentralized intelligent adaptive optimal strategy has been developed to solve the pursuit-evasion game for massive Multi-Agent Systems (MAS) under uncertain environment. Existing strategies for pursuit-evasion games…

Systems and Control · Electrical Eng. & Systems 2020-08-10 Zejian Zhou , Hao Xu

Game theory has been one of the most successful quantitative concepts to describe social interactions, their strategical aspects, and outcomes. Among the payoff matrix quantifying the result of a social interaction, the interaction…

Physics and Society · Physics 2017-11-22 Wenjian Yu , Dirk Helbing

In this paper, we propose a game between an exogenous adversary and a network of agents connected via a multigraph. The multigraph is composed of (1) a global graph structure, capturing the virtual interactions among the agents, and (2) a…

Systems and Control · Electrical Eng. & Systems 2021-10-05 Muhammad Aneeq uz Zaman , Sujay Bhatt , Tamer Başar

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura

Peer-To-Peer (P2P) networks are self-organizing, distributed systems, with no centralized authority or infrastructure. Because of the voluntary participation, the availability of resources in a P2P system can be highly variable and…

Computer Science and Game Theory · Computer Science 2007-05-23 Chiranjeeb Buragohain , Divyakant Agrawal , Subhash Suri

A thorough understanding of the temporal dynamics of interference in wireless networks is crucial for the design of communication protocols, scheduling, and interference management. This paper applies stochastic geometry to investigate…

Information Theory · Computer Science 2019-04-26 Udo Schilcher , Jorge F. Schmidt , Christian Bettstetter

This paper presents a multi-agent reinforcement learning algorithm to represent strategic bidding behavior in freight transport markets. Using this algorithm, we investigate whether feasible market equilibriums arise without any central…

Machine Learning · Computer Science 2021-02-19 Wouter van Heeswijk

We address the challenge of reliable and efficient interaction in autonomous multi-agent systems, where agents must balance long-term strategic objectives with short-term dynamic adaptation. We propose context-triggered contingency games, a…

Robotics · Computer Science 2026-04-01 Kilian Schweppe , Anne-Kathrin Schmuck

We consider a network of selfish nodes that would like to minimize the age of their updates at the other nodes. The nodes send their updates over a shared spectrum using a CSMA/CA based access mechanism. We model the resulting competition…

Computer Science and Game Theory · Computer Science 2020-01-27 Sneihil Gopal , Sanjit K. Kaul , Rakesh Chaturvedi , Sumit Roy

The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…

Cryptography and Security · Computer Science 2018-08-27 Quanyan Zhu , Stefan Rass

We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…

Multiagent Systems · Computer Science 2017-09-06 Marika Ivanová , Pavel Surynek , Diep Thi Ngoc Nguyen

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Artificial Intelligence · Computer Science 2020-05-19 Matthew Stephenson , Damien Anderson , Ahmed Khalifa , John Levine , Jochen Renz , Julian Togelius , Christoph Salge
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