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Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

This paper considers finite-automata based algorithms for handling linear arithmetic with both real and integer variables. Previous work has shown that this theory can be dealt with by using finite automata on infinite words, but this…

Logic in Computer Science · Computer Science 2007-05-23 Bernard Boigelot , Sebastien Jodogne , Pierre Wolper

The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…

Combinatorics · Mathematics 2024-11-05 Bojan Bašić , Paul Ellis , Dana C. Ernst , Danijela Popović , Nándor Sieben

Representing the semantics of linguistic items in a machine-interpretable form has been a major goal of Natural Language Processing since its earliest days. Among the range of different linguistic items, words have attracted the most…

Computation and Language · Computer Science 2016-08-04 José Camacho-Collados , Ignacio Iacobacci , Roberto Navigli , Mohammad Taher Pilehvar

Arithmetic automata recognize infinite words of digits denoting decompositions of real and integer vectors. These automata are known expressive and efficient enough to represent the whole set of solutions of complex linear constraints…

Data Structures and Algorithms · Computer Science 2008-12-11 Jérôme Leroux

This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…

Logic · Mathematics 2022-03-25 Norihiro Yamada

Input languages of answer set solvers are based on the mathematically simple concept of a stable model. But many useful constructs available in these languages, including local variables, conditional literals, and aggregates, cannot be…

Artificial Intelligence · Computer Science 2013-12-24 Amelia Harrison , Vladimir Lifschitz , Fangkai Yang

The sequential equilibrium is a standard solution concept for extensive-form games with imperfect information that includes an explicit representation of the players' beliefs. An assessment consisting of a strategy and a belief is a…

Computer Science and Game Theory · Computer Science 2024-02-08 Moritz Graf , Thorsten Engesser , Bernhard Nebel

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Graph-based modeling plays a fundamental role in many areas of computer science. In this paper, we introduce systems of graph formulas with variables for specifying graph properties; this notion generalizes the graph formulas introduced in…

Formal Languages and Automata Theory · Computer Science 2026-01-23 Frank Drewes , Berthold Hoffmann , Mark Minas

The theory of abstract argumentation frameworks (afs) has, in the main, focused on finite structures, though there are many significant contexts where argumentation can be regarded as a process involving infinite objects. To address this…

Artificial Intelligence · Computer Science 2018-10-12 Pietro Baroni , Federico Cerutti , Paul E. Dunne , Massimiliano Giacomin

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

Computer Science and Game Theory · Computer Science 2021-10-28 Omid Gheibi , Rasoul Ramezanian

The probabilistic (or quantitative) modal mu-calculus is a fixed-point logic de- signed for expressing properties of probabilistic labeled transition systems (PLTS). Two semantics have been studied for this logic, both assigning to every…

Logic in Computer Science · Computer Science 2015-07-01 Matteo Mio

Infinite-state games provide a framework for the synthesis of reactive systems with unbounded data domains. Solving such games typically relies on computing symbolic fixpoints, particularly symbolic attractors. However, these computations…

Logic in Computer Science · Computer Science 2026-01-21 Philippe Heim , Rayna Dimitrova

In this paper, our aim is to briefly survey and articulate the logical and philosophical foundations of using (first-order) logic to represent (probabilistic) knowledge in a non-technical fashion. Our motivation is three fold. First, for…

Artificial Intelligence · Computer Science 2023-06-27 Vaishak Belle

We consider ways to construct a transducer for a given set of input word to output symbol pairs. This is motivated by the need for representing game playing programs in a low-level mathematical format that can be analyzed by algebraic…

Formal Languages and Automata Theory · Computer Science 2025-02-13 Attila Egri-Nagy , Chrystopher L. Nehaniv

Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

Logic in Computer Science · Computer Science 2022-06-02 Robert Freiman

Several abstract machines that operate on symbolic input alphabets have been proposed in the last decade, for example, symbolic automata or lattice automata. Applications of these types of automata include software security analysis and…

Formal Languages and Automata Theory · Computer Science 2019-10-18 Andreas Stahlbauer

Hybrid automata are a natural framework for modeling and analyzing systems which exhibit a mixed discrete continuous behaviour. However, the standard operational semantics defined over such models implicitly assume perfect knowledge of the…

Systems and Control · Computer Science 2013-08-27 Alberto Casagrande , Tommaso Dreossi , Carla Piazza

First-order linear temporal logic (FOLTL) is a flexible and expressive formalism capable of naturally describing complex behaviors and properties. Although the logic is in general highly undecidable, the idea of using it as a specification…

Logic in Computer Science · Computer Science 2024-05-31 Luca Geatti , Alessandro Gianola , Nicola Gigante